Ranged Weapons: Difference between revisions
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<p style="color: #AFACA8;">'''(100%) Ability: Quick Reload:''' Your next (or active) reload will be performed 33% faster. For single shot weapons (and non-firearms), your next shot will happen 33% sooner.</p> | <p style="color: #AFACA8;">'''(100%) Ability: Quick Reload:''' Your next (or active) reload will be performed 33% faster. For single shot weapons (and non-firearms), your next shot will happen 33% sooner.</p> | ||
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=Tips= | |||
*Slings are easily made with [[Survival]] or [[Tailoring]] and do not require ammo, making it a great starting ranged weapon. | |||
*There is no penalty for being in melee with ranged. | |||
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Return to [[Skills]] | Return to [[Skills]] | ||
Revision as of 02:27, 17 August 2026

Why fight up close when you can win from afar? Arrows, bullets, projectiles—precision and distance are your best allies.
Skill Perks
(25%) Weapon Ability: Butt Strike: You will attack with the butt of your weapon, swinging until you land a hit and using no ammo.
(50%) Weapon Ability: Aim: Provides a 20% Hit Chance Increase on your next attack. Intervening mobiles will not be hit.
(75%) Weapon Ability: Moving Shot: Non-Rifles only. This special move allows firing while on the move. This shot is less accurate than normal.
(75%) Weapon Ability: Long Shot: Rifles Only. Take a shot at a distance up to 2x the base range of your weapon, with a hit chance decrease of 5% per extra tile.
(100%) Ability: Quick Reload: Your next (or active) reload will be performed 33% faster. For single shot weapons (and non-firearms), your next shot will happen 33% sooner.
Tips
- Slings are easily made with Survival or Tailoring and do not require ammo, making it a great starting ranged weapon.
- There is no penalty for being in melee with ranged.
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