Weapon Attachments: Difference between revisions

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| [[Bladed Weapons|Bladed]] & [[Piercing Weapons]]
| [[Bladed Weapons|Bladed]] & [[Piercing Weapons]]
| [[Sculpting]]
| [[Sculpting]]
| style = "text-align: center;" | No
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Barbed Wire Wrap
| Barbed Wire Wrap
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| 50% Fire Damage
| 50% Fire Damage
| [[Bladed Weapons]]
| [[Bladed Weapons]]
| N/A
| <font color="#FF0000">No</font>
| style = "text-align: center;" | Yes
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Spring-Loaded Grip
| Spring-Loaded Grip
| +5% Swing Speed Increase
| +5% Swing Speed Increase
| [[Piercing Weapons]]
| [[Piercing Weapons]]
| N/A
| <font color="#FF0000">No</font>
| style = "text-align: center;" | Yes
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Electro-Arc Generator
| Electro-Arc Generator
| 50% Energy Damage
| 50% Energy Damage
| All Flails & Whips
| All Flails & Whips
| N/A
| <font color="#FF0000">No</font>
| style = "text-align: center;" | Yes
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
|}
|}
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| [[Ranged Weapons|Firearms]]
| [[Ranged Weapons|Firearms]]
| [[Chemistry]]
| [[Chemistry]]
| style = "text-align: center;" |No
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Weighted Grip
| Weighted Grip
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| [[Ranged Weapons | Bows & Crossbows]]
| [[Ranged Weapons | Bows & Crossbows]]
| [[Chemistry]] & [[Sculpting]]
| [[Chemistry]] & [[Sculpting]]
| style = "text-align: center;" |No
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Cartridge Grease
| Cartridge Grease
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| [[Ranged Weapons| Black Powder Firearms]]  
| [[Ranged Weapons| Black Powder Firearms]]  
| [[Cooking]]
| [[Cooking]]
| style = "text-align: center;" |No
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Magnetic Recoil Dampener
| Magnetic Recoil Dampener
| +5% HCI
| +5% HCI
| [[Ranged Weapons| Firearms & Bows]]  
| [[Ranged Weapons| Firearms & Bows]]  
| N/A
| <font color="#FF0000">No</font>
| style = "text-align: center;" |N/A
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Voltaic Shot Capacitor
| Voltaic Shot Capacitor
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| [[Ranged Weapons| Firearms]]  
| [[Ranged Weapons| Firearms]]  
| N/A
| N/A
| style = "text-align: center;" |N/A
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
|}
|}
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| Melee Weapons
| Melee Weapons
| [[Chemistry]] & [[Botany]]
| [[Chemistry]] & [[Botany]]
| style = "text-align: center;" |No
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Poison
| Poison
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| Melee Weapons
| Melee Weapons
| [[Chemistry]] & [[Botany]]
| [[Chemistry]] & [[Botany]]
| style = "text-align: center;" |No
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Strong Poison
| Strong Poison
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| Melee Weapons
| Melee Weapons
| [[Chemistry]]
| [[Chemistry]]
| style = "text-align: center;" |No
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Deadly Poison
| Deadly Poison
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| Melee Weapons
| Melee Weapons
| [[Chemistry]]
| [[Chemistry]]
| style = "text-align: center;" | No
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Pyrokinetic Catalyst Oil
| Pyrokinetic Catalyst Oil
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| Melee Weapons
| Melee Weapons
| [[Chemistry]]
| [[Chemistry]]
| style = "text-align: center;" | No
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
|}
|}

Revision as of 16:25, 8 September 2026

Weapon attachments are limited-use items that can be applied to weapons to provide unique upgrades to make them stronger. Different crafters make different attachments, based on what makes sense for their trade.

How to Use

To put an attachment on your weapon, double-click the attachment, then select the weapon you want to use it on. Some attachments can be removed early if you change your mind. To remove one, left click your weapon and choose "Remove Attachments" from the menu. Not all attachments can be removed this way. Some, like poison or a whetstone, are used up on the weapon and cannot be taken off. Both kinds will wear out and fall off once the augments durability reaches 0%.

How They Work

Attachments when applied for the first time start with 100% durability, and every attachment loses 1% durability every time you hit something. When it reaches 0%, the attachment wears off completely allowing you to apply a new one.

You can put as many attachments on your weapon as you want, but be aware that every attachment also gives a 15% chance, per hit, that your weapon itself takes damage. So the more attachments you add, the more chances you take. Stacking too many attachments makes your weapon hit hard, but it will wear out and risk breaking much faster.

Relationship to Weapon Quality

However, weapons made with Quality Crafting allow you to get free attachment slots that do not carry the extra risk of breaking your weapon. Better crafted weapons also have more durability, so they can take more damage before breaking. A masterwork weapon can have up to 5 free attachment slots. The attachments will still wear out, but won't otherwise strain the weapons durability of the weapon.

List of Attachments

Melee Weapons
Attachment Name Properties Weapons Affected Crafted By Removable?
Weighted Pommel +5% HCI Dagger, Knife, Club, Sword, Rapier, Maul Crafted By Yes
Basket Hilt +5% DCI Non-Pugilism Weapons Metalworking Yes
Whetstone +5% Damage Increase Bladed & Piercing Weapons Sculpting No
Barbed Wire Wrap +3% Damage Increase Non-Bladed & Piercing Weapons Survival Yes
Spiked Knuckle Bow 5% Reflect Damage Sword, Rapier Metalworking Yes
Balanced Haft +5% HCI Axe, Hammer, Spear Woodworking Yes
Leather Grip Wrap 1% Swing Speed Increase All-non Pugilism & Firearms Survival Yes
Fur-Lined Handle +3 Cold Resistance All-non Pugilism & Firearms Tailoring Yes
Electro-Coil Adapter 50% Energy Damage Piercing Weapons N/A Yes
Hydraulic Shock Booster +5% Damage Increase Bludgeoning Weapons N/A Yes
Thermal Conductive Edge 50% Fire Damage Bladed Weapons No No
Spring-Loaded Grip +5% Swing Speed Increase Piercing Weapons No No
Electro-Arc Generator 50% Energy Damage All Flails & Whips No No


Ranged Weapons
Attachment Name Properties Weapons Affected Crafted By Removable?
Balanced Stock +3% HCI Rifles & Shotguns Woodworking Yes
Bayonet +5% DCI Rifles & Shotguns Metalworking Yes
Rifle Scope +5% HCI Rifles Gunsmithing Yes
Muzzle Choke +5% HCI Shotguns Gunsmithing Yes
Gun Oil +5% Reload Speed Increase Firearms Chemistry No
Weighted Grip +5% HCI Pistols Gunsmithing Yes
Breech Wedge Stabilizer +5% Reload Speed Increase Breech Loading Firearms Gunsmithing Yes
String Wax +5% HCI Bows & Crossbows Chemistry & Sculpting No
Cartridge Grease +5% Reload Speed Increase Black Powder Firearms Cooking No
Magnetic Recoil Dampener +5% HCI Firearms & Bows No No
Voltaic Shot Capacitor +25% Energy Damage Conversion Firearms N/A No


Special Arrows
Attachment Name Properties Weapons Affected Crafted By Removable?
Poison Arrows:
Weak Poison 25% Poison Damage Weapons Affected Crafted By N/A
Poison 50% Poison Damage Weapons Affected Crafted By N/A
Strong Poison 75% Poison Damage Weapons Affected Crafted By N/A
Deadly Poison 100% Poison Damage Weapons Affected Crafted By N/A
Fire Arrow 50% Fire Weapons Affected Crafted By N/A


Special Firearm Ammo
Attachment Name Properties Weapons Affected Crafted By Removable?
Incendiary Ammo +25% Fire Damage Rifle, Pistol Shotgun Gunsmithing N/A
Tracer Ammo +5% HCI Rifle, Pistol Shotgun Gunsmithing N/A
Buck and Ball Ammo +1 Base Damage Musket Gunsmithing N/A


Melee Poisons, Toxins, and Coatings
Attachment Name Properties Weapons Affected Crafted By Removable?
Weak Poison 25% Poison Damage Melee Weapons Chemistry & Botany No
Poison 50% Poison Damage Melee Weapons Chemistry & Botany No
Strong Poison 75% Poison Damage Melee Weapons Chemistry No
Deadly Poison 100% Poison Damage Melee Weapons Chemistry No
Pyrokinetic Catalyst Oil 25% Fire Damage Melee Weapons Chemistry No



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