Prestidigitation: Difference between revisions
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In the apocalypse, a stage magician’s toolkit might sound worthless. But misdirection, mischief, and a pair of quick hands go further than one might expect. It’s practical. It gets you out of binds. And sometimes, it just gives people a reason to laugh. | In the apocalypse, a stage magician’s toolkit might sound worthless. But misdirection, mischief, and a pair of quick hands go further than one might expect. It’s practical. It gets you out of binds. And sometimes, it just gives people a reason to laugh. | ||
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=Using Dummy Kits= | =Using Dummy Kits= | ||
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=Using Disguise Kits= | =Using Disguise Kits= | ||
'''Under the right circumstances with the right combination of skills''', a character can pass as a completely different person with a disguise kit. A kit can be crafted with [[Painting]]. | '''Under the right circumstances with the right combination of skills''', a character can pass as a completely different person with a disguise kit. A kit can be crafted with [[Painting]]. | ||
You will know you have access to this ability when it appears on the Ability Menu. | |||
=Stealing= | =Stealing= | ||
'''Under the right circumstances with the right combination of skills''', a character has the confidence, or audacity to steal. At this time, the system is solely a PvE mechanic. | '''Under the right circumstances with the right combination of skills''', a character has the confidence, or audacity to steal. At this time, the system is solely a PvE mechanic. | ||
You will know you have access to this ability when it appears on the Ability Menu. | |||
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Return to [[Skills]] | Return to [[Skills]] | ||
Revision as of 19:31, 3 June 2025

In the apocalypse, a stage magician’s toolkit might sound worthless. But misdirection, mischief, and a pair of quick hands go further than one might expect. It’s practical. It gets you out of binds. And sometimes, it just gives people a reason to laugh.
When combined with other skills, Prestidigitation can unlock special abilities that reflect your character’s personal style be it practical, performative, or a mix of both. These combinations allow each practitioner to use the craft in ways that suit how they play and who their character is. We want players to be rewarded for these hidden discoveries so we won't list them here, but strongly recommend this skill for any characters who want to have an edge on deception, sleight of hand, theatrics, or misdirection.
Skill Perks
(25%) Perk: Ventriloquism (Ability): You've learned how to project your voice so it seems to come from a different location. Requires skillchecks to use without revealing yourself, and when used against another player it will always be apparent to everyone what you are doing in order to prevent abuse. (Can be accessed in the Ability Menu, or by typing the command [vent)
(50%) Perk:
Distraction - Lets you throw your voice or an emote over a non-mobile object while hidden, forcing all NPCs to face the location of your target.
Mimic - make animal noises
Escapeology - 20 focus to clear hobble
(75%) Perk:
Vanishing Act - You vanish in a puff of smoke! For 20 focus you get 2 seconds of stealth that you can't be revealed from (except by attacking)
(100%) Perk:
Using Dummy Kits
Available at ## Skill, crafted via Woodworking
Using Disguise Kits
Under the right circumstances with the right combination of skills, a character can pass as a completely different person with a disguise kit. A kit can be crafted with Painting.
You will know you have access to this ability when it appears on the Ability Menu.
Stealing
Under the right circumstances with the right combination of skills, a character has the confidence, or audacity to steal. At this time, the system is solely a PvE mechanic.
You will know you have access to this ability when it appears on the Ability Menu.
Return to Skills