Scavenging

Others see ruins. You see potential. The ability to find treasure in trash is an underrated art.
Skill Perks
(25%) Scrap of Genius: You can now scavenge the bodies of dead humans, with a chance to convert their worn items into scrap.
(50%) Junkyard Alchemist: You can now convert all worn items of dead NPC humans into scrap with no chance of failure. You now have a chance to salvage the items themselves worn by players when salvaging player corpses, with higher quality items being easier to damage.
(75%) Salvage Savant: Chance to find bonus items when scavenging scrap at the salvage station.
(100%) Master of the Heap: You will receive double the output when salvaging scrap at the salvage station.
Salvage Stations
Salvage Stations can be found in the main settlement, and other outpost throughout the wasteland and will be operational as long as the Region Maintenance is providing electricity. Double click the salvage station and select the item you wish to convert. Salvage stations always succeed, but a skill check will be performed in order to determine if you receive a bonus.
Harvesting Salvage Nodes
Salvage nodes can be found in the world, representing resources that would give Wood, Metal, or Chemicals. Salvage nodes only refresh after Storms, and rarely appear in exactly the same location. Salvage Tools such as Shovels or Crowbars can be used to receive Double scrap when harvesting nodes.
Salvaging Corpses
NPC Human corpses can be salvaged after they have been mortally wounded. Use a knife on the corpse to perform a salvage check, which will convert their worn items into scrap and place them into your backpack. Doing so may incur Sanity damage depending on your Adaptations.
Player Human corpses are salvaged in much the same way as NPC corpses, albeit with a higher Sanity cost, with a chance to recover whole items starting at 50 skill. The difficulty of recovering an item is calculated by its quality and your total skill, with higher quality items being easier to recover. Recovered items will take significant soft damage upon recovery.
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