New Player Guide
This Guide will walk you through the basics. For Ultima Online Veterans, please see our UO Veteran Guide for server specific differences.
Interface
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Controls & Interaction
Movement
Hold down the right mouse button and point in any direction to move.
- Hover your cursor close to your character while holding right-click and you'll walk in that direction.
- Move your cursor further away and your character breaks into a run.
- Running drains Stamina, and certain conditions can affect your movement speed such as Injuries and hobbling.
Alternatively, if you prefer more modern controls, navigate to Options > Experimental and enable WASD Movement.
- Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.
Item Management & Interaction
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.
- Single-click or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.
- Double-click most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they're a special NPC.
- Hold ALT/span> to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.
- Click and drag to move items, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.
Communication
| Action | Command | Range |
|---|---|---|
| Talk | Just type and press Enter | Nearby players will hear you, provided they're on the same screen as you and within Line of Sight. |
| Whisper | \your message |
Speech will only be heard only by players directly adjacent to you, or those with the Adaptation Trait Observant. |
| Shout | ;your message |
Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners. |
| Emote | *your action* |
Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you're encouraged to use them. |
| Party | /your message |
Anyone currently in your Party. Messages here are considered out of character |
Crafting
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Combat
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