Hunger, Thirst & Nutrition
Hunger
Hunger represents the fullness value of the food you are eating, and subsequently how full your character feels after eating it. Some foods may be quite filling but offer little or even negative nutrition value, so players may have to make a choice between the short term or long term health of their character.
Thirst
Thirst represents the hydration of your character. Water is relatively plentiful in the form of snow, but must be melted and boiled to be potable, potentially using valuable resources to do so. Drinking non-potable water may increase the Illness level of your character. The most commonly available ways to increase your nutrition are with drinks, but so are the most common sources of Stimulants and Depressants- and your stomach can only hold so much liquid at a time.
Nutrition
Nutrition is the long term effect the food you are eating has on your character. It can scale into positive and negative values, and takes longer to decay than normal Thirst or Hunger rates. Nutrition greatly effects the regeneration of Fatigue and Resolve, and is a factor in how quickly you recover from injuries.
Consequences
Failure to maintain the overall health of your character through consuming food and water will result in death.
When offline, a players satiation on these meters will deteriorate much slower than when offline, and after 3 days offline pause entirely.