Weapon Attachments

From UO Icebound
Jump to navigation Jump to search

Weapon attachments are limited-use items that can be applied to weapons to provide unique upgrades to make them stronger. Different crafters make different attachments, based on what makes sense for their trade.

How to Use

To put an attachment on your weapon, double-click the attachment, then select the weapon you want to use it on. Some attachments can be removed early if you change your mind. To remove one, left click your weapon and choose "Remove Attachments" from the menu. Not all attachments can be removed this way. Some, like poison or a whetstone, are used up on the weapon and cannot be taken off. Both kinds will wear out and fall off once the augments durability reaches 0%.

How They Work

Attachments when applied for the first time start with 100% durability, and every attachment loses 1% durability every time you hit something. When it reaches 0%, the attachment wears off completely allowing you to apply a new one.

You can put as many attachments on your weapon as you want, but be aware that every attachment also gives a 15% chance, per hit, that your weapon itself takes damage. So the more attachments you add, the more chances you take. Stacking too many attachments makes your weapon hit hard, but it will wear out and risk breaking much faster.

Relationship to Weapon Quality

However, weapons made with Quality Crafting allow you to get free attachment slots that do not carry the extra risk of breaking your weapon. Better crafted weapons also have more durability, so they can take more damage before breaking. A masterwork weapon can have up to 5 free attachment slots. The attachments will still wear out, but won't otherwise strain the weapons durability of the weapon.

List of Attachments

Melee Weapons
Attachment Name Properties Weapons Affected Crafted By Removable?
Weighted Pommel +5% HCI Dagger, Knife, Club, Sword, Rapier, Maul (N/A - Fixing!) Yes
Basket Hilt +5% DCI Non-Pugilism Weapons Metalworking Yes
Whetstone +5% Damage Increase Bladed & Piercing Weapons Sculpting No
Barbed Wire Wrap +3% Damage Increase Non-Bladed & Piercing Weapons Survival Yes
Spiked Knuckle Bow 5% Reflect Damage Sword, Rapier Metalworking Yes
Balanced Haft +5% HCI Axe, Hammer, Spear Woodworking Yes
Leather Grip Wrap 1% Swing Speed Increase All-non Pugilism & Firearms Survival Yes
Fur-Lined Handle +3 Cold Resistance All-non Pugilism & Firearms Tailoring Yes
Electro-Coil Adapter 50% Energy Damage Piercing Weapons N/A N/A
Hydraulic Shock Booster +5% Damage Increase Bludgeoning Weapons N/A N/A
Thermal Conductive Edge 50% Fire Damage Bladed Weapons N/A N/A
Spring-Loaded Grip +5% Swing Speed Increase Piercing Weapons N/A N/A
Electro-Arc Generator 50% Energy Damage All Flails & Whips N/A N/A


Ranged Weapons
Attachment Name Properties Weapons Affected Crafted By Removable?
Balanced Stock +3% HCI Rifles & Shotguns Woodworking Yes
Bayonet +5% DCI Rifles & Shotguns Metalworking Yes
Rifle Scope +5% HCI Rifles Gunsmithing Yes
Muzzle Choke +5% HCI Shotguns Gunsmithing Yes
Gun Oil +5% Reload Speed Increase Firearms Chemistry No
Weighted Grip +5% HCI Pistols Gunsmithing Yes
Breech Wedge Stabilizer +5% Reload Speed Increase Breech Loading Firearms Gunsmithing Yes
String Wax +5% HCI Bows & Crossbows Chemistry & Sculpting No
Cartridge Grease +5% Reload Speed Increase Black Powder Firearms Cooking No
Magnetic Recoil Dampener +5% HCI Firearms & Bows N/A N/A
Voltaic Shot Capacitor +25% Energy Damage Conversion Firearms N/A N/A


Special Arrow Ammunition
Attachment Name Properties Weapons Affected Crafted By Removable?
Poison Arrows:
Weak Poison 25% Poison Damage Weapons Affected (N/A - Fixing!) Consumable Ammo
Poison 50% Poison Damage Weapons Affected (N/A - Fixing!) Consumable Ammo
Strong Poison 75% Poison Damage Weapons Affected (N/A - Fixing!) Consumable Ammo
Deadly Poison 100% Poison Damage Weapons Affected (N/A - Fixing!) Consumable Ammo
Fire Arrow 50% Fire Weapons Affected (N/A - Fixing!) Consumable Ammo


Special Firearm Ammunition
Attachment Name Properties Weapons Affected Crafted By Removable?
Incendiary Ammo +25% Fire Damage Rifle, Pistol Shotgun Gunsmithing Consumable Ammo
Tracer Ammo +5% HCI Rifle, Pistol Shotgun Gunsmithing Consumable Ammo
Buck and Ball Ammo +1 Base Damage Musket Gunsmithing Consumable Ammo


Melee Poisons, Toxins, and Coatings
Attachment Name Properties Weapons Affected Crafted By Removable?
Weak Poison 25% Poison Damage Melee Weapons Chemistry & Botany No
Poison 50% Poison Damage Melee Weapons Chemistry & Botany No
Strong Poison 75% Poison Damage Melee Weapons Chemistry No
Deadly Poison 100% Poison Damage Melee Weapons Chemistry No
Pyrokinetic Catalyst Oil 25% Fire Damage Melee Weapons Chemistry No



Return to Main Page