Consumable Properties: Revision history

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8 October 2024

  • curprev 14:3514:35, 8 October 2024Arven talk contribs 366 bytes +55 No edit summary undo
  • curprev 14:3414:34, 8 October 2024Arven talk contribs 311 bytes −90 No edit summary undo
  • curprev 14:3314:33, 8 October 2024Arven talk contribs 401 bytes +401 Created page with "All consumable items in the game may have properties that tie into other systems relating to the health of your character. Properties have influence on how quickly your character regenerates Fatigue, Resolve, and Sanity, and also how quickly you are able to recover from injuries. ==Hunger== ==Thirst== ==Nutrition== ==Pain== ==Mobility== ==Illness== ==Bleeding== ==Stimulant== ==Depressive=="