User contributions for Arven
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8 June 2026
- 20:4920:49, 8 June 2026 diff hist +2 Hunger, Thirst & Nutrition No edit summary current
- 20:4920:49, 8 June 2026 diff hist +4 Hunger, Thirst & Nutrition No edit summary
- 20:4920:49, 8 June 2026 diff hist +8 Hunger, Thirst & Nutrition No edit summary
- 20:4920:49, 8 June 2026 diff hist 0 Hunger, Thirst & Nutrition No edit summary
- 20:4820:48, 8 June 2026 diff hist −1 Hunger, Thirst & Nutrition No edit summary
- 20:4520:45, 8 June 2026 diff hist +569 Hunger, Thirst & Nutrition No edit summary
- 20:3720:37, 8 June 2026 diff hist +37 N Sick Redirected page to Illness, Injury & Death current Tag: New redirect
- 20:3720:37, 8 June 2026 diff hist +22 N Doctors Redirected page to Medicine current Tag: New redirect
- 20:3620:36, 8 June 2026 diff hist +23 N Chemist Redirected page to Chemistry current Tag: New redirect
- 20:3620:36, 8 June 2026 diff hist +37 N Injuries Redirected page to Illness, Injury & Death current Tag: New redirect
- 20:3620:36, 8 June 2026 diff hist +31 N Addiction Redirected page to Drugs & Addiction current Tag: New redirect
- 20:3520:35, 8 June 2026 diff hist +31 N Adaptation Redirected page to Adaptation Traits current Tag: New redirect
- 20:3220:32, 8 June 2026 diff hist +40 N Hunger, Thirst, and Nutrition Redirected page to Hunger, Thirst & Nutrition current Tag: New redirect
- 20:3120:31, 8 June 2026 diff hist +832 Item Properties No edit summary current
- 20:2320:23, 8 June 2026 diff hist +3,481 N Item Properties Created page with " Items in the game have Properties that determine their effects in Custom Crafting, on consumption, as well as their effects when used to treat Injuries by Doctors.<br> Players have a value between -1000 and 1000 for each Property, with 0 being the neutral baseline. All properties will naturally drift towards 0 over time (with the exceptions of Hunger, Thirst, and Nutrition, which dift towards -1000) unless an Injury, Adaptation, or Addiction prev..."
- 19:2919:29, 8 June 2026 diff hist −6 Main Page →Character Mechanics current
- 19:2819:28, 8 June 2026 diff hist +29 Main Page →Character Mechanics
- 13:1713:17, 8 June 2026 diff hist +1 Combat No edit summary
- 13:1613:16, 8 June 2026 diff hist +4 Combat No edit summary
- 13:1613:16, 8 June 2026 diff hist +37 Combat No edit summary
- 13:1513:15, 8 June 2026 diff hist +485 Combat No edit summary
- 13:0013:00, 8 June 2026 diff hist +23 Main Page No edit summary
- 13:0013:00, 8 June 2026 diff hist −2 Combat No edit summary
- 12:5912:59, 8 June 2026 diff hist −3 Combat No edit summary
- 12:5912:59, 8 June 2026 diff hist +25 Combat →Weapons
- 12:5512:55, 8 June 2026 diff hist −61 Combat No edit summary
- 12:5512:55, 8 June 2026 diff hist −2 Combat No edit summary
- 12:5412:54, 8 June 2026 diff hist +19 Combat No edit summary
- 12:5412:54, 8 June 2026 diff hist +8 Combat No edit summary
- 12:5312:53, 8 June 2026 diff hist +132 Combat No edit summary
- 12:5212:52, 8 June 2026 diff hist +1 Combat No edit summary
- 12:5212:52, 8 June 2026 diff hist +13 Combat →Tactics & Weapon Skill
- 12:5112:51, 8 June 2026 diff hist +168 Combat No edit summary
- 12:5012:50, 8 June 2026 diff hist +15 Combat →Weapons
- 12:4912:49, 8 June 2026 diff hist +23 Combat No edit summary
- 12:4912:49, 8 June 2026 diff hist +10 Combat No edit summary
- 12:4912:49, 8 June 2026 diff hist +1,143 Combat No edit summary
- 12:3512:35, 8 June 2026 diff hist +18 Combat No edit summary
- 12:3412:34, 8 June 2026 diff hist −140 Combat No edit summary
- 12:3312:33, 8 June 2026 diff hist −5 Combat No edit summary
- 12:3312:33, 8 June 2026 diff hist +244 Combat No edit summary
- 12:2812:28, 8 June 2026 diff hist −1 Combat No edit summary
- 12:2612:26, 8 June 2026 diff hist +2,584 N Combat Created page with "==Tactics & Weapon Skill== In normal Ultima Online, your skill in a particular weapon type determines your hit chance and your Tactics determines your damage. In our system it is reversed and split- your skill in a particular weapon unlocks abilities and determines damage, while your Martial Tactics and UnderhandTactics determine your ability to hit. '''Martial Tactics''' represents formal military training, and '''Underhand Tactics''' represents informal self..."
- 11:4811:48, 8 June 2026 diff hist −2 Main Page No edit summary Tag: Manual revert
- 11:4811:48, 8 June 2026 diff hist +2 Main Page No edit summary Tag: Reverted
5 June 2026
- 13:0813:08, 5 June 2026 diff hist +27 Public Market No edit summary current
- 13:0713:07, 5 June 2026 diff hist 0 N File:Publicmarket.PNG No edit summary current
- 13:0113:01, 5 June 2026 diff hist 0 Player Factions & Turf Wars →Turf Wars current
- 13:0113:01, 5 June 2026 diff hist +23 Player Factions & Turf Wars →Structure
- 13:0013:00, 5 June 2026 diff hist 0 Player Factions & Turf Wars →Turf Wars