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Combined display of all available logs of UO Icebound. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 20:37, 8 June 2026 Arven talk contribs created page Sick (Redirected page to Illness, Injury & Death) Tag: New redirect
- 20:37, 8 June 2026 Arven talk contribs created page Doctors (Redirected page to Medicine) Tag: New redirect
- 20:36, 8 June 2026 Arven talk contribs created page Chemist (Redirected page to Chemistry) Tag: New redirect
- 20:36, 8 June 2026 Arven talk contribs created page Injuries (Redirected page to Illness, Injury & Death) Tag: New redirect
- 20:36, 8 June 2026 Arven talk contribs created page Addiction (Redirected page to Drugs & Addiction) Tag: New redirect
- 20:35, 8 June 2026 Arven talk contribs created page Adaptation (Redirected page to Adaptation Traits) Tag: New redirect
- 20:32, 8 June 2026 Arven talk contribs created page Hunger, Thirst, and Nutrition (Redirected page to Hunger, Thirst & Nutrition) Tag: New redirect
- 20:23, 8 June 2026 Arven talk contribs created page Item Properties (Created page with " Items in the game have Properties that determine their effects in Custom Crafting, on consumption, as well as their effects when used to treat Injuries by Doctors.<br> Players have a value between -1000 and 1000 for each Property, with 0 being the neutral baseline. All properties will naturally drift towards 0 over time (with the exceptions of Hunger, Thirst, and Nutrition, which dift towards -1000) unless an Injury, Adaptation, or Addiction prev...")
- 12:26, 8 June 2026 Arven talk contribs created page Combat (Created page with "==Tactics & Weapon Skill== In normal Ultima Online, your skill in a particular weapon type determines your hit chance and your Tactics determines your damage. In our system it is reversed and split- your skill in a particular weapon unlocks abilities and determines damage, while your Martial Tactics and UnderhandTactics determine your ability to hit. '''Martial Tactics''' represents formal military training, and '''Underhand Tactics''' represents informal self...")
- 13:07, 5 June 2026 Arven talk contribs created page File:Publicmarket.PNG
- 13:07, 5 June 2026 Arven talk contribs uploaded File:Publicmarket.PNG
- 12:59, 5 June 2026 Arven talk contribs created page File:Turfgump.PNG
- 12:59, 5 June 2026 Arven talk contribs uploaded File:Turfgump.PNG
- 12:59, 5 June 2026 Arven talk contribs created page File:Ganggump.PNG
- 12:59, 5 June 2026 Arven talk contribs uploaded File:Ganggump.PNG
- 21:00, 4 June 2026 Arven talk contribs created page Rocket Flare (Created page with "==Rocket Flares== Rocket Flares are single-use devices that fire a flare into the air that can be seen from miles around. To represent this, all players on the same map will get a broadcast message giving them the relative direction of the flare, and players with the Tracking skill will be able to track active Rocket Flares like they track POIs.")
- 20:50, 4 June 2026 Arven talk contribs created page Death & Amputation (Redirected page to Amputation) Tag: New redirect
- 20:21, 4 June 2026 Arven talk contribs created page Factions (Redirected page to Player Factions & Turf Wars) Tag: New redirect
- 20:20, 4 June 2026 Arven talk contribs created page Adaptations (Redirected page to Adaptation Traits) Tag: New redirect
- 12:11, 3 June 2026 Arven talk contribs created page Shoddy (Created page with "#REDIRECT https://en.wikipedia.org/wiki/Recycled_wool")
- 20:34, 2 June 2026 Arven talk contribs created page Player Factions & Turf Wars (Created page with "= Factions and Turf War = Factions are organized groups of players who choose to work together under a shared name. Despite the word “Faction,” this system can represent many different kinds of organizations: a street gang, political faction, trading company, religious congregation, military crew, labor union, criminal outfit, neighborhood watch, or any other group of people with common goals. A Faction gives players a shared identity, a chain of command, a treasur...")
- 02:55, 14 March 2025 Arven talk contribs created page Weapon Attachments (Created page with "values need balanced, 5 on everything is placeholder Melee Weighted Pommel (Dagger, Knife, Club, Sword, Rapier, Maul) - HCI 5% Basket Hilt (All Non-Wrestling) - DCI 5% Whetstone (Bladed and Piercing Weapons) - +5 Base Damage Ranged Bayonet (Rifles, Shotguns) - DCI 5% Scope (Rifles) - 5% HCI Gun Oil (all firearms) - 5% Swing Speed Increase Weighted Grip (Pistols) - 5% HCI")
- 14:45, 2 December 2024 Arven talk contribs created page Music (Created page with "== Using the Music System == The Music System is designed for players to be able to play music compositions found in the game, create their own, or play their instrument freely. 1. Playing Notes: - Equip a musical instrument or stand near one (e.g., a piano). - Use the `[Play]` command to play individual notes or sequences. - Example: `[Play c4 0.5 d4 e4]` plays notes `c4`, `d4`, and `e4` with a 0.5-second pause after the first note. 2. Saving Melodies: - U...")
- 10:57, 3 November 2024 Arven talk contribs created page Agriculture (Created page with "Traditional farming is impossible due to the cold, so agriculture is performed in heated environment in raised growbeds. Growbeds come in various sizes, and 1 unit of seeds are required for every 3 tiles of the growbed. Once planted, seeds take several real life days (up to two weeks) depending on the plant to grow, and to keep healthy must be watered every 24 hours. If not watered, they will stop growing and begin to lose health, and take roughly two days to die. If the...")
- 18:14, 14 October 2024 Arven talk contribs created page Languages (Created page with "== Languages== Icebound is an English language shard, but we recognize that given the setting having the entire populace speak English and only English generally does not make sense. For that reason, there are two types of languages on Icebound, each with different purpose. If your character is unable to speak or understand the language, they will see the speaker's text translated to our version of the spoken language. If they do understand the language, it will appear...")
- 19:04, 13 October 2024 Arven talk contribs created page Hunger, Thirst & Nutrition (Created page with "==Hunger== Hunger represents the fullness value of the food you are eating, and subsequently how full your character feels after eating it. Some foods may be quite filling but offer little or even negative nutrition value, so players often may have to make a choice between the sort term or long term health of their character. ==Thirst== Thirst represents the hydration of your character. Water is relatively plentiful in the form of melted snow, but must be melted and boi...")
- 16:03, 8 October 2024 Arven talk contribs created page Timeline of Events (Created page with "-1866 Prussian Statesman Otto von Bismarck is killed by an assassin. -1868 Prussia invades the southern German states, unifying Germany under the Prussian banner. -1870 Franco-Prussian war, resulting in the annihilation of the French army and Prussia annexing all of eastern France, the low countries, and most of France's colonial holdings. A people's Commune takes over Paris, and becomes the de-facto government of France after marching on Versailles and executing the K...")
- 15:39, 8 October 2024 Arven talk contribs created page Region Maintenance (Created page with "Regions containing a Settlement or Outpost have physical infrastructure that keep them livable. This infrastructure is physically present in the game, in the form of pipes, wires, bulkheads, and other logistics items spread throughout the area. All of these items have a maintenance level that must be maintained, and when they go below that level they will break. Broken items are easily identifiable by their graphics, and must be fully repaired before they fill become fun...")
- 15:28, 8 October 2024 Arven talk contribs created page Religion (Created page with "No religion survived the end of the world wholly intact. Some saw it as God's judgement, and that the end times had come. Others saw it as proof that there was no higher power looking out for mankind, and abandoned their faith entirely. The powers of the major denominations of Europe are gone, and any organization left is on the individual priest level. Many priests have in fact developed their own heresies to explain the end of the world, and may be preaching sermons u...")
- 15:17, 8 October 2024 Arven talk contribs created page Region Safety (Created page with "All regions have a Security level based off of several factors. Firstly, all regions have a base security level. The center of a settlement is going to be inherently safer than a frozen plain miles from civilization. Time of day also is taken into account- all regions drop one level of security at night. Storms will also lower the security level of a region, as it is very difficult to see what is going on in the whiteout. The security level of a region can be raised by m...")
- 15:03, 8 October 2024 Arven talk contribs created page Storms (Created page with "Storms are a regular event occurring every 4-12 hours lasting 20-60 minutes. Players will be notified in the hour leading up to a storm in order to seek shelter, but will not have any indication of how long the storm may last. During a storm, the temperature plummets, making already dangerously cold areas lethally cold. The base security level of an area falls by one, making normally safe areas open to PVP. In settlements and outposts, infrastructure takes greatly incre...")
- 14:45, 8 October 2024 Arven talk contribs created page Amputation (Created page with "When players are killed in a PVE scenario, they will have the ability to accept an amputation instead. If you accept an amputation, it is understood that your character was somehow rescued and brought back to civilization, but are permanently disabled from the experience. It is possible to lose a single leg, arm, and eye- so in effect, players will get a second, third, and fourth chance when it comes to PVE death, but be at a greater disadvantage each time. Players ma...")
- 14:40, 8 October 2024 Arven talk contribs created page Fatigue System (Created page with "All characters have a pool of 100 fatigue. Any actions in game that have the chance to generate resources will use fatigue, generally a single point. Examples of these actions are Fishing, Skinning an animal, searching a junk pile, attempting to gather a plant. The goal of this system is to promote choice in how you spend your character's energy, and promote a level of resource scarcity in the economy. You will not be be able to harvest every scrap pile you see or catch...")
- 14:33, 8 October 2024 Arven talk contribs created page Consumable Properties (Created page with "All consumable items in the game may have properties that tie into other systems relating to the health of your character. Properties have influence on how quickly your character regenerates Fatigue, Resolve, and Sanity, and also how quickly you are able to recover from injuries. ==Hunger== ==Thirst== ==Nutrition== ==Pain== ==Mobility== ==Illness== ==Bleeding== ==Stimulant== ==Depressive==")