Player Factions & Turf Wars

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Factions fill the same role as Guilds do in most MMOs. They may represent a Gang, Company, Religious Congregation, Military Outfit, or any other group of like-minded players.

Structure[edit]

Given we're in the apocalypse, Gang is the default structure, and the only difference between different types of Factions is how they are referred to on internal menus. Factions have four ranks, each with the full privileges of the ranks below it.

  • Leader - May rename faction, set pay amounts, promote officers, and set faction symbols and colors.
  • Officer - May promote members up to full Member status.
  • Member - Count as holding territory in Turf Wars, can identify fellow members of their own faction, can invite Prospects to the faction
  • Prospect - No special privileges, holding rank for prospective members.

The the faction leader is for whatever reason killed or deleted, the most senior member (by both rank and how long they've been a member) is promoted to Leader.

Turf Wars[edit]