Player Factions & Turf Wars
Factions fill the same role as Guilds do in most MMOs. They may represent a Gang, Company, Religious Congregation, Military Outfit, or any other group of like-minded players. The system may be accessed with [gang or [faction
Structure[edit]
Given we're in the apocalypse, Gang is the default structure, and the only difference between different types of Factions is how they are referred to on internal menus. Factions have four ranks, each with the full privileges of the ranks below it.
- Leader - May rename faction, set pay amounts, promote officers, and set faction symbols and colors.
- Officer - May promote members up to full Member status.
- Member - Count as holding territory in Turf Wars, can identify fellow members of their own faction, can invite Prospects to the faction
- Prospect - No special privileges, holding rank for prospective members.
The the faction leader is for whatever reason killed or deleted, the most senior member (by both rank and how long they've been a member) is promoted to Leader.
Renown[edit]
Factions accrue 1 Renown per member per day. Unclaimed Turf costs 10 Renown to claim, and Turf Wars cost 50 Renown to initiate. There may also be rentals that charge Renown as rent, or vendors that take Renown as payment.
Turf Wars[edit]
Turf Wars are a PVP battle system in which players can fight over and control territory. Turf pays out Scrip directly to the Faction treasury of its owner, representing local NPCs paying taxes, levies, tithes, or protection money. The Turf may also be decorated with the banners of the Faction who controls it. Your faction must have a minimum of 3 members to claim or challenge for Turf.
Controllable Turf will have a Turf Marker around the center of the region. Faction Leaders may interact with the turf to challenge the current owner for control. Turf Wars take place at a set time- the current owner sets the times they can be challenged. Once a challenge begins, the parent region will become Unguarded regardless of its current status. The battle is a standard King of the Hill- whichever faction has more members within 5 tiles of the Turf Marker during the challenge will accrue a control point every 30 seconds. Whichever faction has more points at the end will control the Turf.
Non-Faction members may engage in the battle, but are unable to score points. Anyone knocked down during the battle will not be able to get back up until it is over. Downed combatants are subject to normal looting rules, but will be unable to be maimed or permanently killed.