Illness, Injury & Death

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Introduction[edit]

Generally, common sense should prevent you from suffering the vast majority of perils lurking on the periphery.

When a player reaches 0 Hit Points, they are not killed like in normal Ultima Online- they are knocked unconscious. Knocked Out players will be immobile on the ground while they recover (and may fire a Rocket Flare if they have one), and will be able to stand back up after 60 seconds. Players who are Knocked Out multiple times within a 15 minutes will receive an Injury.

If you are Knocked Out by another player, they may choose to inflict a Mortal Wound upon you. Doing so will start a 5 minute timer in which a Doctor can render aid, after which you will suffer an Amputation Permanent Injury.

All players can sustain Three Permanent injuries before they are subject to permanent death, losing an eye, hand, and leg. When a player succumbs to a mortal injury, either through hostile player action, environment, or illness, they will be teleported to the nearest NPC medical facility missing a random eye or limb. Once this has happened three times, players will permanently die and return to character creation.

Illness[edit]

Failing to regulate Temperature, or neglecting your characters Hunger, Thirst & Nutrition can result in contracting an illness.

Injuries[edit]

Failing to treat severe injuries in a timely manner may cause it to turn into a lethal injury - meaning that it must either be treated in perpetuity, or a doctor must perform an Amputation, which will remove the injury entirely at the cost of removing the afflicted extremity.

Death[edit]

Permanent death means your character is dead, and all of your items and property will be lost. All of your skills higher than 75 will be dropped to 75, and your adjusted skill total will be available to freely invest in any skills up to 75 points.


PvP can be contentious, thus Region Safety mechanics inform you at all times the threat of escalation available to you in a conflict.

Doctors with the appropriate skill can use Medicine to effectively stabilize a dying player provided they are able to arrive in time and perform their medical procedure uninterrupted.

Death from any means leaves evidence for investigations performed with Forensics.