Fatigue System: Revision history

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1 August 2025

8 October 2024

  • curprev 14:4014:40, 8 October 2024Arven talk contribs 651 bytes +651 Created page with "All characters have a pool of 100 fatigue. Any actions in game that have the chance to generate resources will use fatigue, generally a single point. Examples of these actions are Fishing, Skinning an animal, searching a junk pile, attempting to gather a plant. The goal of this system is to promote choice in how you spend your character's energy, and promote a level of resource scarcity in the economy. You will not be be able to harvest every scrap pile you see or catch..."