Job System: Difference between revisions

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Jobs are our setting-flavored take on conventional daily and weekly quests. They are designed to let you play your character as they are from day one, providing a way to earn supplies, gain skill, and explore the world while opening up opportunities roleplay.
Jobs are our setting-flavored take on conventional daily and weekly quests. They are designed to let you play your character as they are from day one, providing a way to earn supplies, gain skill, and explore the world while opening up opportunities roleplay.


Jobs are picked up from NPCs across the map. Some are tied to specific skills, others are open to anyone. <font color="#DAA520">As a general rule, jobs cost 5 [[Fatigue]] to complete.</font>  
Jobs are picked up from NPCs across the map. Some are tied to specific skills, others are open to anyone.  
 
<font color="#DAA520">As a general rule, most jobs cost 5 [[Fatigue]] to complete and refresh every 24 hours.</font>  





Latest revision as of 16:03, 13 January 2026

Jobs are our setting-flavored take on conventional daily and weekly quests. They are designed to let you play your character as they are from day one, providing a way to earn supplies, gain skill, and explore the world while opening up opportunities roleplay.

Jobs are picked up from NPCs across the map. Some are tied to specific skills, others are open to anyone.

As a general rule, most jobs cost 5 Fatigue to complete and refresh every 24 hours.


Types of jobs:

  • General Labor: Simple community work. May involve a skill, but usually open to all.
  • Skill Jobs: Found near a profession’s main work area. Offered in tiers based on your skill level, and can provide skill, material, or monetary rewards. You can only do 7 skill jobs a day.
  • Retrieval Jobs: Gather or recover something. Often involves scavenging or fighting.
  • Delivery Jobs: Bring a letter or item to another NPC or location. Encourages exploration and interaction.
  • Kill Jobs: Hunt a target or clear out a threat. Direct and repeatable for those with a combat role.



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