Job System

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Jobs are our setting-flavored take on conventional daily and weekly quests. They are designed to let you play your character as they are from day one, providing a way to earn supplies, gain skill, and explore the world while opening up opportunities roleplay.

Jobs are picked up from NPCs across the map. Some are tied to specific skills, others are open to anyone.


Types of jobs:

  • General Labor: Simple community work. May involve a skill, but usually open to all.
  • Skill Jobs: Found near a profession’s main work area. Offered in tiers based on your skill level, and can provide skill, material, or monetary rewards. You can only do 7 skill jobs a day.
  • Retrieval Jobs: Gather or recover something. Often involves scavenging or fighting.
  • Delivery Jobs: Bring a letter or item to another NPC or location. Encourages exploration and interaction.
  • Kill Jobs: Hunt a target or clear out a threat. Direct and repeatable for those with a combat role.



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