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==Strength== | ==Strength== | ||
Determines your total Hitpoints, melee damage | Determines your total Hitpoints, and melee damage. | ||
Your total Hitpoints are reduced based on your Bleed level | Your total Hitpoints are reduced based on your [[Bleed]] level. | ||
Hitpoints are (Strength / 2) + 50 - your bleed modifier. | |||
==Dexterity== | ==Dexterity== | ||
Determines how much Stamina you have. | Determines how much Stamina you have. | ||
Your max Stamina is | Your max Stamina is based on your [[Mobility]] level. | ||
==Intelligence== | ==Intelligence== | ||
Determines how much Focus you have. | Determines how much Focus you have. | ||
Your max Focus is reduced | Your max Focus is reduced on your [[Pain]] level. | ||
==Stats Regeneration Numbers== | ==Stats Regeneration Numbers== | ||
Latest revision as of 18:37, 8 June 2026
Character Stats explanation here. Your character can have a total of 225 stat points.
How they're raised.
How you can control how you gain/lose
Injuries and offensive abilities, and debuffs can hinder your stats as well as your regeneration.
Strength[edit]
Determines your total Hitpoints, and melee damage.
Your total Hitpoints are reduced based on your Bleed level.
Hitpoints are (Strength / 2) + 50 - your bleed modifier.
Dexterity[edit]
Determines how much Stamina you have. Your max Stamina is based on your Mobility level.
Intelligence[edit]
Determines how much Focus you have. Your max Focus is reduced on your Pain level.
Stats Regeneration Numbers[edit]
Passive Regeneration Overview
Regeneration can be improved upon using consumables.