Dog: Difference between revisions

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Created page with "Players may select Canine Companion as an Adaptation. Doing so, your character will start with a Dog Controller and 25 skill points in the Animal Handling skill. Animal Handling can only be used by, and is only used for, controlling pet dogs. Dogs are invulnerable and do not engage in combat directly. They are meant to function as a RP prop for your character, and give you some limited utility if you choose to invest in Animal Handling. == Canine Abilities == Focus is..."
 
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Players may select Canine Companion as an Adaptation. Doing so, your character will start with a Dog Controller and 25 skill points in the Animal Handling skill. Animal Handling can only be used by, and is only used for, controlling pet dogs. Dogs are invulnerable and do not engage in combat directly. They are meant to function as a RP prop for your character, and give you some limited utility if you choose to invest in Animal Handling.
Players may select Canine Companion as an Adaptation. Doing so, your character will start with a Dog Controller and 25 skill points in the Animal Handling skill. Animal Handling can only be used by, and is only used for, controlling pet dogs. Dogs are invulnerable and do not engage in combat directly. They are meant to function as a RP prop for your character, and give you some limited utility if you choose to invest in Animal Handling. Your dog will be KO'd when you are, and will not permanently die in any circumstance.


== Canine Abilities ==
== Canine Abilities ==

Latest revision as of 16:20, 9 July 2026

Players may select Canine Companion as an Adaptation. Doing so, your character will start with a Dog Controller and 25 skill points in the Animal Handling skill. Animal Handling can only be used by, and is only used for, controlling pet dogs. Dogs are invulnerable and do not engage in combat directly. They are meant to function as a RP prop for your character, and give you some limited utility if you choose to invest in Animal Handling. Your dog will be KO'd when you are, and will not permanently die in any circumstance.

Canine Abilities

Focus is consumed when having your dog perform abilities. Your dog must be fed, or will not perform abilities.

  • Bite - Your dog will run out and bite an enemy. Damage scales with Animal Handling.
  • Fetch - Have your dog run to and bring back a non-locked down item on the ground.
  • Growl - Your target will drop its current attack target.
  • Guard - Players stealthing within a skill-scalable radius of your pet will be automatically revealed, regardless of if players are looking at them.