Consumable Properties: Difference between revisions

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Created page with "All consumable items in the game may have properties that tie into other systems relating to the health of your character. Properties have influence on how quickly your character regenerates Fatigue, Resolve, and Sanity, and also how quickly you are able to recover from injuries. ==Hunger== ==Thirst== ==Nutrition== ==Pain== ==Mobility== ==Illness== ==Bleeding== ==Stimulant== ==Depressive=="
 
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All consumable items in the game may have properties that tie into other systems relating to the health of your character. Properties have influence on how quickly your character regenerates Fatigue, Resolve, and Sanity, and also how quickly you are able to recover from injuries.
All consumable items in the game may have properties that tie into other systems relating to the health of your character. Properties have influence on how quickly your character regenerates Fatigue, Resolve, and Sanity, and also how quickly you are able to recover from injuries.


==Hunger==
[[Hunger, Thirst & Nutrition]]


==Thirst==


==Nutrition==
[[Illness, Injury & Death]]


==Pain==


==Mobility==
[[Drugs & Addiction]]
 
==Illness==
 
==Bleeding==
 
==Stimulant==
 
==Depressive==

Latest revision as of 14:35, 8 October 2024

All consumable items in the game may have properties that tie into other systems relating to the health of your character. Properties have influence on how quickly your character regenerates Fatigue, Resolve, and Sanity, and also how quickly you are able to recover from injuries.

Hunger, Thirst & Nutrition


Illness, Injury & Death


Drugs & Addiction