Piercing Weapons: Difference between revisions

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[[File:Piercing_Weapons.png|left]]
[[File:Piercing_Weapons.png|left]]


When slicing and smashing won't do, there's always stabbing—a more direct approach to conflict resolution.
When slicing and smashing won't do, there's always stabbing.
 
Please see the article on [[Combat]] for more information how on how weapon skills factor into combat.




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     <p style="color: #AFACA8;">'''(25%) Perk: Armor Pierce'''</p>
     <p style="color: #AFACA8;">'''(25%) Weapon Ability: Armor Pierce:''' Upon landing an Armor Pierce, 50% of the damage dealt is added as direct damage, with a possibility to damage the target's armor. Cost 20 Stamina.
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Upon landing an Armor Pierce, 50% of the damage dealt is added as direct damage, with a possibility to damage the target's armor.


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     <p style="color: #AFACA8;">'''(50%) Perk: Armor Ignore'''</p>
     <p style="color: #AFACA8;">'''(50%) Weapon Ability: Armor Ignore:''' The next strike ignores the Physical Resistance of the attacked, but cause 90% of the normal damage only.  Cost 30 Stamina.
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The next strike ignores the Physical Resistance of the attacked, but cause 90% of the normal damage only.


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     <p style="color: #AFACA8;">'''(75%) Perk: Impale'''</p>
     <p style="color: #AFACA8;">'''(75%) Weapon Ability: Perk: Impale:''' Initiates a Bleed attack that deals 15-31 direct damage over 10 seconds.  Cost 40 Stamina.
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Initiates a Bleed attack that deals 15-31 direct damage over 10 seconds.


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     <p style="color: #AFACA8;">'''(100%) Perk:'''</p>
     <p style="color: #AFACA8;">'''(100%) Perk:'''</p>
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Return to [[Skills]]
Return to [[Skills]]

Latest revision as of 14:29, 21 August 2026

When slicing and smashing won't do, there's always stabbing.

Please see the article on Combat for more information how on how weapon skills factor into combat.


Skill Perks

(25%) Weapon Ability: Armor Pierce: Upon landing an Armor Pierce, 50% of the damage dealt is added as direct damage, with a possibility to damage the target's armor. Cost 20 Stamina.

(50%) Weapon Ability: Armor Ignore: The next strike ignores the Physical Resistance of the attacked, but cause 90% of the normal damage only. Cost 30 Stamina.

(75%) Weapon Ability: Perk: Impale: Initiates a Bleed attack that deals 15-31 direct damage over 10 seconds. Cost 40 Stamina.

(100%) Perk:


Return to Skills