Mysticism: Difference between revisions

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=Ability: Divination=
=Ability: Divination=
Divination Tools
The user divines the fate of the target. This ability represents a confessional, a palm reading, future telling, or however else the user would like to role play it. The receiving player will receive a random buff of +10 STR, +10 DEX, or +10 INT for 2 Hours. Players may have this ability used on them once every hour, replacing the existing buff if they have one. Costs 20 Focus, and a religious Totem must be held by the user.


=Ability: Deus Vult=
=Ability: Deus Vult=

Revision as of 15:46, 3 December 2024


The powers that be speak to you in their own way. Maybe it’s magic. Maybe it’s madness. Either way, you listen—and sometimes, you help others hear it too. Whether to uplift them with the whispers of hope or to denounce the darker voices, you act as both a guide and a gatekeeper to the unseen.

You are welcome to invoke the religions of the past, but we encourage you to forge new beliefs, born of ice, survival, and the silence between stars. Please see Religion for more clarification.

Skill Perks

(25%) Guided Prayer: Prayer provides the same benefits of meditation extended to others, the benefits of which are related to group size (with a cap) and skill depending.

(50%) Divination: You become proficient in Divination Tools. Attempt to consort with whatever higher power you believe in, you and your party receive a random buff according to the signs presented to you.

(75%) Deus Vult: Gain the Deus Vult Ability: Halts sanity reduction and adds a 25% Resolve reduction when use for a duration of X minutes. This action uses Divination Tools, and can be applied to a character once per day.

(100%) Divine Purpose:
Passive: It takes longer for you to die of lethal injury by X time. If you die, there is a 1% chance you come back.
Ability: You can add X time to another characters death timer, time is based on their mystic skill.


Ability: Pray

Meditating provides a slight restoration of sanity and at higher levels can temporarily reduce feelings of hunger, thirst, and cold. Provides Sanity regeneration based on your Mysticism skill when used in a Sanctuary region. Usable once every 24 hours.

Ability: Guided Prayer

A guided sermon that raises the Sanity of all members of the user's group. The amount of sanity regained, as well as the amount of focus required, scales with the size of the group and skill of the preacher. Usable only once every 24 hours, and players may only benefit from a Guided Prayer once every 24 hours.

Ability: Divination

The user divines the fate of the target. This ability represents a confessional, a palm reading, future telling, or however else the user would like to role play it. The receiving player will receive a random buff of +10 STR, +10 DEX, or +10 INT for 2 Hours. Players may have this ability used on them once every hour, replacing the existing buff if they have one. Costs 20 Focus, and a religious Totem must be held by the user.

Ability: Deus Vult

Ability: Halts sanity reduction and and a 25% Resolve reduction when use for a duration of X minutes. This action uses Divination Tools.

Ability: Divine Intervention

Add more time to a persons dying timer. IF that person has mysticism over 10%



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