Weapon Attachments: Difference between revisions
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*Weighted Pommel (Dagger, Knife, Club, Sword, Rapier, Maul) - HCI 5% | *Weighted Pommel (Dagger, Knife, Club, Sword, Rapier, Maul) - HCI 5% | ||
*Basket Hilt (All Non-Wrestling) - DCI 5% | *Basket Hilt (All Non-Wrestling) - DCI 5% | ||
*Whetstone (Bladed and Piercing Weapons) - +5 Base Damage | *Whetstone (Bladed and Piercing Weapons) - +5 Base Damage | ||
*Barbed Wire Wrap (All Non-Bladed and Piercing) - +5 Base Damage | |||
*Spiked Knuckle Bow (Sword, Rapier) - 5% Reflect Damage | |||
*Balanced Haft (Axe, Hammer, Spear) - HCI 5% | |||
==Ranged== | ==Ranged== | ||
Revision as of 03:04, 14 March 2025
values need balanced, 5 on everything is placeholder
Melee
- Weighted Pommel (Dagger, Knife, Club, Sword, Rapier, Maul) - HCI 5%
- Basket Hilt (All Non-Wrestling) - DCI 5%
- Whetstone (Bladed and Piercing Weapons) - +5 Base Damage
- Barbed Wire Wrap (All Non-Bladed and Piercing) - +5 Base Damage
- Spiked Knuckle Bow (Sword, Rapier) - 5% Reflect Damage
- Balanced Haft (Axe, Hammer, Spear) - HCI 5%
Ranged
- Bayonet (Rifles, Shotguns) - DCI 5%
- Scope (Rifles) - 5% HCI
- Gun Oil (all firearms) - 5% Swing Speed Increase
- Weighted Grip (Pistols) - 5% HCI
Special Ammo
??