Weapon Attachments: Difference between revisions

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values need balanced, 5 on everything is placeholder
values need balanced, 5 on everything is placeholder. My thoughts are that special ammo and poisons will just function as weapon attachments that change the damage type of the weapon (fire/cold/poison/energy) until the charges are used up.


==Melee==
==Melee==

Revision as of 03:06, 14 March 2025

values need balanced, 5 on everything is placeholder. My thoughts are that special ammo and poisons will just function as weapon attachments that change the damage type of the weapon (fire/cold/poison/energy) until the charges are used up.

Melee

  • Weighted Pommel (Dagger, Knife, Club, Sword, Rapier, Maul) - HCI 5%
  • Basket Hilt (All Non-Wrestling) - DCI 5%
  • Whetstone (Bladed and Piercing Weapons) - +5 Base Damage
  • Barbed Wire Wrap (All Non-Bladed and Piercing) - +5 Base Damage
  • Spiked Knuckle Bow (Sword, Rapier) - 5% Reflect Damage
  • Balanced Haft (Axe, Hammer, Spear) - HCI 5%

Ranged

  • Bayonet (Rifles, Shotguns) - DCI 5%
  • Scope (Rifles) - 5% HCI
  • Gun Oil (all firearms) - 5% Swing Speed Increase
  • Weighted Grip (Pistols) - 5% HCI


Special Ammo

??


Poisons & Toxins

??