Fatigue System

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Revision as of 14:40, 8 October 2024 by Arven (talk | contribs) (Created page with "All characters have a pool of 100 fatigue. Any actions in game that have the chance to generate resources will use fatigue, generally a single point. Examples of these actions are Fishing, Skinning an animal, searching a junk pile, attempting to gather a plant. The goal of this system is to promote choice in how you spend your character's energy, and promote a level of resource scarcity in the economy. You will not be be able to harvest every scrap pile you see or catch...")
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All characters have a pool of 100 fatigue. Any actions in game that have the chance to generate resources will use fatigue, generally a single point. Examples of these actions are Fishing, Skinning an animal, searching a junk pile, attempting to gather a plant.

The goal of this system is to promote choice in how you spend your character's energy, and promote a level of resource scarcity in the economy. You will not be be able to harvest every scrap pile you see or catch every fish in the ocean, because your character will not have the energy to do so.

Some fatigue is regenerated every 10 minutes, and will do so whether or not you are online.