Consumable Properties

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Revision as of 14:33, 8 October 2024 by Arven (talk | contribs) (Created page with "All consumable items in the game may have properties that tie into other systems relating to the health of your character. Properties have influence on how quickly your character regenerates Fatigue, Resolve, and Sanity, and also how quickly you are able to recover from injuries. ==Hunger== ==Thirst== ==Nutrition== ==Pain== ==Mobility== ==Illness== ==Bleeding== ==Stimulant== ==Depressive==")
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All consumable items in the game may have properties that tie into other systems relating to the health of your character. Properties have influence on how quickly your character regenerates Fatigue, Resolve, and Sanity, and also how quickly you are able to recover from injuries.

Hunger

Thirst

Nutrition

Pain

Mobility

Illness

Bleeding

Stimulant

Depressive