Job System
Jobs are our setting-flavored take on conventional daily and weekly quests. They are designed to let you play your character as they are from day one, providing a way to earn supplies, gain skill, and engage the world while opening up opportunities roleplay.
Jobs are picked up from NPCs across the map. Some are tied to specific skills, others are open to anyone.
Daily Jobs
Daily Jobs exist to pace skills for the sake of game balance, particularly ones that could otherwise be raised through active play without any crafting involved (Forensics, Prestidigitation, and similar). This class also covers gathering jobs, which pay Scrip, grant some skill, and count toward the Civics System resource pool for the community. As city development progresses, this class will also cover unskilled labor jobs (cleaning, deliveries) meant for new players or characters without a trade, giving them a way to earn and contribute outside of dedicated skills. Expect these to be on a timer between 8 and 18 hours.
Construction Jobs
Construction Jobs are a variant of Daily Job, Each character gets seven of these per day, they cost no fatigue, and skill gain is accelerated across the full 0 to 100 range. They reset on an 18-hour timer.
Shift Jobs
Shift Work is the deeper end of the jobs system, meant for characters actively practicing a trade. It costs fatigue and runs on a shorter cooldown than Construction Jobs.
Skill gains are slower here than in Construction Jobs, since a shift is really just a stand-in for crafting or using your skill the normal way, weighed against your current skill in line with conventional Ultima Online gain rates. Pay comes as resources relevant to the skill, useful for crafting, or as Scrip.
That Scrip is the reason you'll want this job. It's our paper currency: do a service for the city, get compensated with the one thing that proves you did. Scrip only enters the game through jobs or bartering with other players. It will cover your rent, allow purchasing on the Public Market, and pay for other quality of life services in the game, and Shift Work is the only reliable source of steady income, giving skilled labor the purchasing power for what combat and gathering expeditions haul back into town.
Return to Main Page