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Combined display of all available logs of UO Icebound. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 12:21, 9 June 2026 172.56.29.134 talk created page Cover (Redirected page to Firearms & Cover) Tag: New redirect
- 20:37, 8 June 2026 Arven talk contribs created page Sick (Redirected page to Illness, Injury & Death) Tag: New redirect
- 20:37, 8 June 2026 Arven talk contribs created page Doctors (Redirected page to Medicine) Tag: New redirect
- 20:36, 8 June 2026 Arven talk contribs created page Chemist (Redirected page to Chemistry) Tag: New redirect
- 20:36, 8 June 2026 Arven talk contribs created page Injuries (Redirected page to Illness, Injury & Death) Tag: New redirect
- 20:36, 8 June 2026 Arven talk contribs created page Addiction (Redirected page to Drugs & Addiction) Tag: New redirect
- 20:35, 8 June 2026 Arven talk contribs created page Adaptation (Redirected page to Adaptation Traits) Tag: New redirect
- 20:32, 8 June 2026 Arven talk contribs created page Hunger, Thirst, and Nutrition (Redirected page to Hunger, Thirst & Nutrition) Tag: New redirect
- 20:23, 8 June 2026 Arven talk contribs created page Item Properties (Created page with " Items in the game have Properties that determine their effects in Custom Crafting, on consumption, as well as their effects when used to treat Injuries by Doctors.<br> Players have a value between -1000 and 1000 for each Property, with 0 being the neutral baseline. All properties will naturally drift towards 0 over time (with the exceptions of Hunger, Thirst, and Nutrition, which dift towards -1000) unless an Injury, Adaptation, or Addiction prev...")
- 16:46, 8 June 2026 172.56.217.10 talk created page Firearms (Created page with "REDIRECT* Firearms & Cover")
- 14:54, 8 June 2026 165.85.38.17 talk created page Firearms & Cover (Created page with "==Firearms and Ammunition== Though Firearms use the Ranged Weapons skill for skillchecks, they do not function like other melee or ranged weapons. Firearms require specific ammunition like other ranged weapons, but unlike other ranged weapons they must be ''reloaded'' in order to fire, rather than being fired automatically with ammunition being deducted from your pack automatically.<br> Weapons have ''magazines'' determined by their type- a revolver has six shots, a doub...")
- 12:26, 8 June 2026 Arven talk contribs created page Combat (Created page with "==Tactics & Weapon Skill== In normal Ultima Online, your skill in a particular weapon type determines your hit chance and your Tactics determines your damage. In our system it is reversed and split- your skill in a particular weapon unlocks abilities and determines damage, while your Martial Tactics and UnderhandTactics determine your ability to hit. '''Martial Tactics''' represents formal military training, and '''Underhand Tactics''' represents informal self...")
- 13:07, 5 June 2026 Arven talk contribs created page File:Publicmarket.PNG
- 13:07, 5 June 2026 Arven talk contribs uploaded File:Publicmarket.PNG
- 12:59, 5 June 2026 Arven talk contribs created page File:Turfgump.PNG
- 12:59, 5 June 2026 Arven talk contribs uploaded File:Turfgump.PNG
- 12:59, 5 June 2026 Arven talk contribs created page File:Ganggump.PNG