User contributions for Arven
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9 January 2025
- 20:3720:37, 9 January 2025 diff hist +163 Parry →Skill Perks
- 20:2720:27, 9 January 2025 diff hist +273 Ranged Weapons →Skill Perks
- 20:2320:23, 9 January 2025 diff hist +281 Pugilism →Skill Perks
- 20:1720:17, 9 January 2025 diff hist +346 Piercing Weapons →Skill Perks
- 20:1520:15, 9 January 2025 diff hist +327 Bludgeoning Weapons →Skill Perks
- 20:1320:13, 9 January 2025 diff hist +255 Bladed Weapons →Skill Perks
- 19:5619:56, 9 January 2025 diff hist +241 Underhand Tactics →Skill Perks
- 19:3119:31, 9 January 2025 diff hist +213 Martial Tactics →Skill Perks
- 19:2719:27, 9 January 2025 diff hist −2 Martial Tactics →Skill Perks
- 19:2619:26, 9 January 2025 diff hist +108 Martial Tactics →Skill Perks
6 January 2025
- 14:5814:58, 6 January 2025 diff hist +25 Percussion Instruments →Skill Perks current
2 January 2025
- 22:1122:11, 2 January 2025 diff hist −7 Hunger, Thirst & Nutrition →Thirst
- 22:1122:11, 2 January 2025 diff hist −5 Hunger, Thirst & Nutrition →Hunger
3 December 2024
- 21:5321:53, 3 December 2024 diff hist +10 Mysticism →Ability: Divination
- 21:5121:51, 3 December 2024 diff hist +53 Mysticism →Ability: Divine Intervention
- 15:5415:54, 3 December 2024 diff hist −3 Mysticism →Ability: Pray
- 15:5415:54, 3 December 2024 diff hist +68 Mysticism →Ability: Pray
- 15:5215:52, 3 December 2024 diff hist +102 Mysticism →Ability: Guided Prayer
- 15:5115:51, 3 December 2024 diff hist +480 Mysticism →Ability: Deus Vult
- 15:4615:46, 3 December 2024 diff hist +412 Mysticism →Ability: Divination
- 15:4015:40, 3 December 2024 diff hist +162 Mysticism →Ability: Guided Prayer
- 15:3815:38, 3 December 2024 diff hist +120 Mysticism →Ability: Pray
2 December 2024
- 14:4814:48, 2 December 2024 diff hist +3 Music No edit summary
- 14:4614:46, 2 December 2024 diff hist −16 Music No edit summary
- 14:4514:45, 2 December 2024 diff hist +2,573 N Music Created page with "== Using the Music System == The Music System is designed for players to be able to play music compositions found in the game, create their own, or play their instrument freely. 1. Playing Notes: - Equip a musical instrument or stand near one (e.g., a piano). - Use the `[Play]` command to play individual notes or sequences. - Example: `[Play c4 0.5 d4 e4]` plays notes `c4`, `d4`, and `e4` with a 0.5-second pause after the first note. 2. Saving Melodies: - U..."
- 14:3514:35, 2 December 2024 diff hist +12 Main Page →World Mechanics
26 November 2024
- 01:2101:21, 26 November 2024 diff hist +28 Timeline of Events →1876
- 01:2001:20, 26 November 2024 diff hist −1 Timeline of Events No edit summary
- 01:2001:20, 26 November 2024 diff hist +97 Timeline of Events No edit summary
3 November 2024
- 10:5710:57, 3 November 2024 diff hist +2,044 N Agriculture Created page with "Traditional farming is impossible due to the cold, so agriculture is performed in heated environment in raised growbeds. Growbeds come in various sizes, and 1 unit of seeds are required for every 3 tiles of the growbed. Once planted, seeds take several real life days (up to two weeks) depending on the plant to grow, and to keep healthy must be watered every 24 hours. If not watered, they will stop growing and begin to lose health, and take roughly two days to die. If the..."
- 10:4310:43, 3 November 2024 diff hist +18 Main Page →World Mechanics
22 October 2024
- 12:3012:30, 22 October 2024 diff hist +2 Scavenging →Skill Perks
- 12:2912:29, 22 October 2024 diff hist +301 Scavenging →Skill Perks
14 October 2024
- 18:1818:18, 14 October 2024 diff hist +46 Languages No edit summary
- 18:1518:15, 14 October 2024 diff hist +18 Languages No edit summary
- 18:1418:14, 14 October 2024 diff hist +2,164 N Languages Created page with "== Languages== Icebound is an English language shard, but we recognize that given the setting having the entire populace speak English and only English generally does not make sense. For that reason, there are two types of languages on Icebound, each with different purpose. If your character is unable to speak or understand the language, they will see the speaker's text translated to our version of the spoken language. If they do understand the language, it will appear..."
- 17:4917:49, 14 October 2024 diff hist +15 Main Page →Character Mechanics
13 October 2024
- 19:0419:04, 13 October 2024 diff hist +1,148 N Hunger, Thirst & Nutrition Created page with "==Hunger== Hunger represents the fullness value of the food you are eating, and subsequently how full your character feels after eating it. Some foods may be quite filling but offer little or even negative nutrition value, so players often may have to make a choice between the sort term or long term health of their character. ==Thirst== Thirst represents the hydration of your character. Water is relatively plentiful in the form of melted snow, but must be melted and boi..."
8 October 2024
- 16:0316:03, 8 October 2024 diff hist +1,600 N Timeline of Events Created page with "-1866 Prussian Statesman Otto von Bismarck is killed by an assassin. -1868 Prussia invades the southern German states, unifying Germany under the Prussian banner. -1870 Franco-Prussian war, resulting in the annihilation of the French army and Prussia annexing all of eastern France, the low countries, and most of France's colonial holdings. A people's Commune takes over Paris, and becomes the de-facto government of France after marching on Versailles and executing the K..."
- 15:3915:39, 8 October 2024 diff hist +1,078 N Region Maintenance Created page with "Regions containing a Settlement or Outpost have physical infrastructure that keep them livable. This infrastructure is physically present in the game, in the form of pipes, wires, bulkheads, and other logistics items spread throughout the area. All of these items have a maintenance level that must be maintained, and when they go below that level they will break. Broken items are easily identifiable by their graphics, and must be fully repaired before they fill become fun..." current
- 15:2815:28, 8 October 2024 diff hist +815 N Religion Created page with "No religion survived the end of the world wholly intact. Some saw it as God's judgement, and that the end times had come. Others saw it as proof that there was no higher power looking out for mankind, and abandoned their faith entirely. The powers of the major denominations of Europe are gone, and any organization left is on the individual priest level. Many priests have in fact developed their own heresies to explain the end of the world, and may be preaching sermons u..."
- 15:1815:18, 8 October 2024 diff hist +15 Main Page →World Mechanics
- 15:1715:17, 8 October 2024 diff hist +1,521 N Region Safety Created page with "All regions have a Security level based off of several factors. Firstly, all regions have a base security level. The center of a settlement is going to be inherently safer than a frozen plain miles from civilization. Time of day also is taken into account- all regions drop one level of security at night. Storms will also lower the security level of a region, as it is very difficult to see what is going on in the whiteout. The security level of a region can be raised by m..."
- 15:0315:03, 8 October 2024 diff hist +656 N Storms Created page with "Storms are a regular event occurring every 4-12 hours lasting 20-60 minutes. Players will be notified in the hour leading up to a storm in order to seek shelter, but will not have any indication of how long the storm may last. During a storm, the temperature plummets, making already dangerously cold areas lethally cold. The base security level of an area falls by one, making normally safe areas open to PVP. In settlements and outposts, infrastructure takes greatly incre..." current
- 14:4514:45, 8 October 2024 diff hist +749 N Amputation Created page with "When players are killed in a PVE scenario, they will have the ability to accept an amputation instead. If you accept an amputation, it is understood that your character was somehow rescued and brought back to civilization, but are permanently disabled from the experience. It is possible to lose a single leg, arm, and eye- so in effect, players will get a second, third, and fourth chance when it comes to PVE death, but be at a greater disadvantage each time. Players ma..."
- 14:4014:40, 8 October 2024 diff hist +651 N Fatigue System Created page with "All characters have a pool of 100 fatigue. Any actions in game that have the chance to generate resources will use fatigue, generally a single point. Examples of these actions are Fishing, Skinning an animal, searching a junk pile, attempting to gather a plant. The goal of this system is to promote choice in how you spend your character's energy, and promote a level of resource scarcity in the economy. You will not be be able to harvest every scrap pile you see or catch..."
- 14:3514:35, 8 October 2024 diff hist +55 Consumable Properties No edit summary current
- 14:3414:34, 8 October 2024 diff hist −90 Consumable Properties No edit summary
- 14:3314:33, 8 October 2024 diff hist +401 N Consumable Properties Created page with "All consumable items in the game may have properties that tie into other systems relating to the health of your character. Properties have influence on how quickly your character regenerates Fatigue, Resolve, and Sanity, and also how quickly you are able to recover from injuries. ==Hunger== ==Thirst== ==Nutrition== ==Pain== ==Mobility== ==Illness== ==Bleeding== ==Stimulant== ==Depressive=="
- 14:2714:27, 8 October 2024 diff hist +28 Main Page No edit summary