User contributions for Arven

A user with 82 edits. Account created on 8 October 2024.
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3 December 2024

2 December 2024

26 November 2024

3 November 2024

  • 10:5710:57, 3 November 2024 diff hist +2,044 N AgricultureCreated page with "Traditional farming is impossible due to the cold, so agriculture is performed in heated environment in raised growbeds. Growbeds come in various sizes, and 1 unit of seeds are required for every 3 tiles of the growbed. Once planted, seeds take several real life days (up to two weeks) depending on the plant to grow, and to keep healthy must be watered every 24 hours. If not watered, they will stop growing and begin to lose health, and take roughly two days to die. If the..."
  • 10:4310:43, 3 November 2024 diff hist +18 Main Page→‎World Mechanics

22 October 2024

14 October 2024

13 October 2024

  • 19:0419:04, 13 October 2024 diff hist +1,148 N Hunger, Thirst & NutritionCreated page with "==Hunger== Hunger represents the fullness value of the food you are eating, and subsequently how full your character feels after eating it. Some foods may be quite filling but offer little or even negative nutrition value, so players often may have to make a choice between the sort term or long term health of their character. ==Thirst== Thirst represents the hydration of your character. Water is relatively plentiful in the form of melted snow, but must be melted and boi..."

8 October 2024

  • 16:0316:03, 8 October 2024 diff hist +1,600 N Timeline of EventsCreated page with "-1866 Prussian Statesman Otto von Bismarck is killed by an assassin. -1868 Prussia invades the southern German states, unifying Germany under the Prussian banner. -1870 Franco-Prussian war, resulting in the annihilation of the French army and Prussia annexing all of eastern France, the low countries, and most of France's colonial holdings. A people's Commune takes over Paris, and becomes the de-facto government of France after marching on Versailles and executing the K..."
  • 15:3915:39, 8 October 2024 diff hist +1,078 N Region MaintenanceCreated page with "Regions containing a Settlement or Outpost have physical infrastructure that keep them livable. This infrastructure is physically present in the game, in the form of pipes, wires, bulkheads, and other logistics items spread throughout the area. All of these items have a maintenance level that must be maintained, and when they go below that level they will break. Broken items are easily identifiable by their graphics, and must be fully repaired before they fill become fun..." current
  • 15:2815:28, 8 October 2024 diff hist +815 N ReligionCreated page with "No religion survived the end of the world wholly intact. Some saw it as God's judgement, and that the end times had come. Others saw it as proof that there was no higher power looking out for mankind, and abandoned their faith entirely. The powers of the major denominations of Europe are gone, and any organization left is on the individual priest level. Many priests have in fact developed their own heresies to explain the end of the world, and may be preaching sermons u..."
  • 15:1815:18, 8 October 2024 diff hist +15 Main Page→‎World Mechanics
  • 15:1715:17, 8 October 2024 diff hist +1,521 N Region SafetyCreated page with "All regions have a Security level based off of several factors. Firstly, all regions have a base security level. The center of a settlement is going to be inherently safer than a frozen plain miles from civilization. Time of day also is taken into account- all regions drop one level of security at night. Storms will also lower the security level of a region, as it is very difficult to see what is going on in the whiteout. The security level of a region can be raised by m..."
  • 15:0315:03, 8 October 2024 diff hist +656 N StormsCreated page with "Storms are a regular event occurring every 4-12 hours lasting 20-60 minutes. Players will be notified in the hour leading up to a storm in order to seek shelter, but will not have any indication of how long the storm may last. During a storm, the temperature plummets, making already dangerously cold areas lethally cold. The base security level of an area falls by one, making normally safe areas open to PVP. In settlements and outposts, infrastructure takes greatly incre..." current
  • 14:4514:45, 8 October 2024 diff hist +749 N AmputationCreated page with "When players are killed in a PVE scenario, they will have the ability to accept an amputation instead. If you accept an amputation, it is understood that your character was somehow rescued and brought back to civilization, but are permanently disabled from the experience. It is possible to lose a single leg, arm, and eye- so in effect, players will get a second, third, and fourth chance when it comes to PVE death, but be at a greater disadvantage each time. Players ma..."
  • 14:4014:40, 8 October 2024 diff hist +651 N Fatigue SystemCreated page with "All characters have a pool of 100 fatigue. Any actions in game that have the chance to generate resources will use fatigue, generally a single point. Examples of these actions are Fishing, Skinning an animal, searching a junk pile, attempting to gather a plant. The goal of this system is to promote choice in how you spend your character's energy, and promote a level of resource scarcity in the economy. You will not be be able to harvest every scrap pile you see or catch..."
  • 14:3514:35, 8 October 2024 diff hist +55 Consumable PropertiesNo edit summary current
  • 14:3414:34, 8 October 2024 diff hist −90 Consumable PropertiesNo edit summary
  • 14:3314:33, 8 October 2024 diff hist +401 N Consumable PropertiesCreated page with "All consumable items in the game may have properties that tie into other systems relating to the health of your character. Properties have influence on how quickly your character regenerates Fatigue, Resolve, and Sanity, and also how quickly you are able to recover from injuries. ==Hunger== ==Thirst== ==Nutrition== ==Pain== ==Mobility== ==Illness== ==Bleeding== ==Stimulant== ==Depressive=="
  • 14:2714:27, 8 October 2024 diff hist +28 Main PageNo edit summary
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