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Combined display of all available logs of UO Icebound. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 17:36, 12 May 2026 172.17.0.1 talk created page Security (Redirected page to Region Safety) Tag: New redirect
- 17:34, 12 May 2026 Archin talk contribs protected Hunger, Thirst & Nutrition [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
- 17:32, 12 May 2026 172.17.0.1 talk created page Download & Installation (Created page with "'''SEE DISCORD FOR ALPHA TEST LINK! BETA SOON!'''")
- 17:17, 12 May 2026 172.17.0.1 talk created page Fatal (Redirected page to Illness, Injury & Death) Tag: New redirect
- 17:15, 12 May 2026 172.17.0.1 talk created page Doctor (Redirected page to Medicine) Tag: New redirect
- 17:15, 12 May 2026 172.17.0.1 talk created page Focus (Redirected page to Stats) Tag: New redirect
- 17:15, 12 May 2026 172.17.0.1 talk created page Stamina (Redirected page to Stats) Tag: New redirect
- 17:15, 12 May 2026 172.17.0.1 talk created page Food, Drink, and Nutrition (Redirected page to Hunger, Thirst & Nutrition) Tag: New redirect
- 17:01, 12 May 2026 172.17.0.1 talk created page Resolve (Redirected page to Toughness) Tag: New redirect
- 17:00, 12 May 2026 172.17.0.1 talk created page Fatigue (Redirected page to Fatigue System) Tag: New redirect
- 17:00, 12 May 2026 172.17.0.1 talk created page Drugs & Addiction (Created page with "=Drugs & Addiction= We have split drugs into two broad categories, and within those categories further split them into more specific ones. =Comfort Substances= While we recognize that these drugs are actually addictive and be quite damaging in real life, for purposes of gameplay and to represent the attitudes of the time, we are having them be more or less purely beneficial. *'''Alcohol''' - Restores Resolve and some Fatigue *'''Tobacco''' - Restores Fatig...")
- 16:26, 12 May 2026 172.17.0.1 talk created page Points of Interest (Created page with "=Points of Interest= Points of Interest (or POIs) are randomly spawned nodes on the Overworld map outside of settlements. These nodes may consist of plants, animals, resources, friendly or hostile NPCs, or storytelling elements. All POIs can be tracked with the Tracking skill, representing you seeing them on the horizon. The types POIs in an area are determined by the Region in which they are located, with more valuable POIs with stronger NPCs being more plentiful as yo...")
- 17:43, 30 August 2025 Archin talk contribs created page Rental Property (Created page with " Rental Properties are player-controlled spaces within the settlement. They provide housing, storefronts, and agricultural facilities, but access is limited by zoning type, and potentially your skills. All properties require Scrip to maintain. If upkeep is not paid, the rental will lapse and your belongings will be transferred automatically to your Warehouse Storage. =Residential= *Your personal home. *Each character may only hold one Residential Property once the c...")
- 01:26, 17 August 2025 Archin talk contribs protected File:Armor Layering.png [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite) (hist)
- 01:26, 17 August 2025 Archin talk contribs created page File:Armor Layering.png
- 01:26, 17 August 2025 Archin talk contribs uploaded File:Armor Layering.png
- 23:38, 16 August 2025 Archin talk contribs created page File:Paperdoll Layers Reference.png
- 23:38, 16 August 2025 Archin talk contribs uploaded File:Paperdoll Layers Reference.png
- 23:36, 16 August 2025 Archin talk contribs deleted page File:Paperdoll LayerGUide v1.png (content before blanking was: "")
- 23:36, 16 August 2025 Archin talk contribs protected File:Paperdoll LayerGUide v1.png [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite)
- 23:36, 16 August 2025 Archin talk contribs created page File:Paperdoll LayerGUide v1.png
- 23:36, 16 August 2025 Archin talk contribs uploaded File:Paperdoll LayerGUide v1.png
- 22:09, 16 August 2025 Archin talk contribs uploaded a new version of File:Select Change Layer.gif
- 22:04, 16 August 2025 Archin talk contribs deleted page File:Select Change Layer.gif (Deleted old revision 20250816220155!Select_Change_Layer.gif: content before blanking was: "")
- 22:01, 16 August 2025 Archin talk contribs uploaded a new version of File:Select Change Layer.gif
- 21:43, 16 August 2025 Archin talk contribs protected File:Select Change Layer.gif [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite) (hist)
- 21:42, 16 August 2025 Archin talk contribs created page File:Select Change Layer.gif
- 21:42, 16 August 2025 Archin talk contribs uploaded File:Select Change Layer.gif
- 20:46, 16 August 2025 Archin talk contribs created page Layering Guide (Created page with " The layering system lets you place clothing, armor, and some expedition gear on different visual layers of your paperdoll. This allows you to create unique looks and arrange how your equipment appears. =<font color="#DAA520">How to set a Layer</font>= *Place the item in your inventory. *Left-click once (context click) the item for the drop-down menu of options to appear. *Choose the “Select Layer” option from the menu. * A menu will appear showing the full list o...")
- 20:44, 14 August 2025 Archin talk contribs protected Woodworking Tools [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
- 19:40, 14 August 2025 Archin talk contribs protected Engineering Tools [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
- 14:46, 11 August 2025 Archin talk contribs protected Surviving Communities [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
- 14:08, 11 August 2025 Archin talk contribs protected Society & Classism [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
- 14:08, 11 August 2025 Archin talk contribs protected Religion [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
- 21:46, 9 August 2025 Archin talk contribs created page Society & Classism (Created page with " The Old World has fallen, its governments and rulers long extinct. Yet those who survived carry its memory, still weighing others against its familiar standards. Society endures in the sense of a shared community, but the old lines of class still run through it, shaped by wealth, role, and reputation. These divisions are no longer enforced by law, yet they remain in the minds of many and shape how people judge and treat one another. For some, these old divisions offer s...")
- 01:50, 7 August 2025 Archin talk contribs created page Quality Crafting (Created page with "In most Ultima Online shards, getting a high-quality item means crafting the same thing repeatedly and hoping for good luck. It creates rarity, and a healthy player economy, but the process is tedious and breaks immersion in a world of resource scarcity. Quality Crafting is our solution. Instead of gambling with RNG, players can steadily improve non-consumable items like armor, weapons, clothing, and decorations through continued work. It still uses up resources, but re...")
- 17:00, 6 August 2025 Archin talk contribs created page Temperature (Created page with " Temperature is a core survival mechanic. Every region in the game has a base temperature, which is then adjusted by various environmental factors to determine the Ambient Temperature your character experiences. Ambient Temperature is influenced by: *Time of day *Weather, especially during active Storms *General Environment, such as being indoors, outdoors, above ground, or below *Heat sources: including burn barrels, stoves, and campfires *Region Maintenance,...")
- 13:51, 31 July 2025 Archin talk contribs created page Job System (Created page with " Jobs are our setting-flavored take on conventional daily and weekly quests. They are designed to let you play your character as they are from day one, providing a way to earn supplies, gain skill, and explore the world while opening up opportunities roleplay. Jobs are picked up from NPCs across the map. Some are tied to specific skills, others are open to anyone. <font color="#DAA520">Types of jobs:</font> * <font color="#DAA520">General Labor:</font> Simple commu...")
- 02:39, 30 July 2025 Archin talk contribs created page Public Market (Created page with " The Public Market is a centralized, NPC-run trading post where players can list their goods for sale. Once listed, your items are added to a shared marketplace accessible, where they are sorted into categories and displayed alongside similar items. This allows for convenient buying and selling without the need for direct bartering or face-to-face trade, and is especially helpful for players across different time zones, or for those who want to sell items on the fly wit...")
- 20:00, 29 July 2025 Archin talk contribs deleted page File:HTML Formatting Example.png (Deleted old revision 20250729200031!HTML_Formatting_Example.png: content before blanking was: "")
- 20:00, 29 July 2025 Archin talk contribs uploaded a new version of File:HTML Formatting Example.png
- 17:24, 29 July 2025 Archin talk contribs created page File:HTML Formatting Example.png
- 17:24, 29 July 2025 Archin talk contribs uploaded File:HTML Formatting Example.png
- 02:31, 29 July 2025 Archin talk contribs protected HTML Writing Guide [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
- 01:08, 29 July 2025 Archin talk contribs created page HTML Writing Guide (Created page with " Many systems in Icebound allow for longform writing. To help bring your writing to life, we support basic HTML formatting within these entries. This lets you structure your text with headings, paragraphs, and other simple elements to improve readability and make the most of the available space. Below is a list of supported HTML tags you can use when writing in-game: {| class="wikitable" ! HTML Tag !! Purpose !! Example |- | <h1> to <h6> || Defines headin...")
- 23:39, 28 July 2025 Archin talk contribs protected Server Rules [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
- 19:30, 28 July 2025 Archin talk contribs created page MediaWiki:Common.js (Created page with "Any JavaScript here will be loaded for all users on every page load.: $(document).ready(function () { var $toc = $('#toc'); if ($toc.length && $('#mw-panel').length) { // Clone the TOC and insert it at the end of the sidebar var $sidebarTOC = $toc.clone().attr('id', 'sidebar-toc'); $('#mw-panel').append($sidebarTOC); $toc.hide(); // Hide the original TOC in the content area } });")
- 04:13, 28 July 2025 Archin talk contribs created page Server Rules (Created page with " Rules may evolve as the project develops and new situations emerge. It is your responsibility to stay informed and up to date with any changes. =TERMS OF USE= You must be at least 18 years old to play on this server. Downloading the launcher signifies your agreement to use Icebound’s files exclusively for playing on the Icebound server. These files may not be redistributed, sold, modified, or used outside of Icebound. If you wish to use anything from the files, ple...")
- 19:33, 8 July 2025 Archin talk contribs created page Advanced Application (Created page with " __NOTOC__ The following is the Advanced Application: This questionnaire is available to you in-game by selecting the Advanced Background option in Character Creation, and you will answer the questions directly in-game through that process. This page is to provide players the opportunity to explore the application offline. <p style="color: #FF0000;">This option will require a staff to read and approve your application before you can leave the Harbor. Depending on t...")
- 13:42, 7 June 2025 Archin talk contribs created page Sanity (Created page with " While referred to as Sanity for the sake of familiarity with genre conventions, the system functions more akin to stress and mental trauma. It reflects your character’s psychological stability in the face of horror, hardship, and suffering. Sanity loss occurs under the following conditions: * Committing murder against other humans (NPC, or PC, we don't differentiate) * Performing unsettling actions such as mutilating a corpse, or disrupting a burial site * Prolong...")