Item Properties

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Items in the game have Properties that determine their effects in Custom Crafting, on consumption, as well as their effects when used to treat Injuries by Doctors.
Players have a value between -1000 and 1000 for each Property, with 0 being the neutral baseline. All properties will naturally drift towards 0 over time (with the exceptions of Hunger, Thirst, and Nutrition, which dift towards -1000) unless an Injury, Adaptation, or Addiction prevents them from doing so. A Positive value in a property generally does Good things, whereas a Negative value generally only does BAD things.
Properties do not have their exact values displayed, and sometimes may not be visible at all. Positive values will have a plus (+) indicator, and negative values will have a minus (-) indicator. The degree of a value may only be visible to a player with related skills. For example, all players may be able to see that Cocaine is a Stimulant, but a skilled Chemist may be able to tell at a glance the overall strength of the effects, as well as any secondary effects. Further still, a Doctor may be able to determine the negative (or positive!) health effects of consuming the drug.
Properties can be viewed by hovering your mouse pointer over the item.

Primary Properties[edit]

Property Description Positive Effect Negative Effect
Hunger Raises when food is consumed, drifts down over time Increased Fatigue Regeneration and Injury Recovery Starvation if minimum value is reached.
Thirst Raises when drinks are consumed, drifts down over time Increased Fatigue Regeneration Dehydration if minimum value is reached.
Nutrition Raises when nutritious food and drinks are consumed, drifts down over time Increased Fatigue Regeneration and Injury Recovery Greatly increases the chance of getting Sick in cold weather.
Depressant Generally only can be raised by consuming Opiate analogs Raises total Max Focus and can prevent developing Mental Conditions with low Sanity Lowers total Max Focus
Stimulant Raised by consuming Cocaine analogs Raises total Max Stamina and Passive Fatigue Regeneration Lowers total Max Stamina
Illness The overall state of your immune system. None Max Fatigue is reduced
Mobility Your ability to move unhindered by your own body. Maximum Stamina Increased Maximum Stamina Decreased
Pain The level of pain (or lack thereof) you are feeling. Maximum Focus Increased Maximum Focus Decreased
Bleed Your blood levels and overall vitality. Maximum Hitpoints Increased Maximum Hitpoints Decreased
Sanity Your overall mental state. None You may develop a Mental Condition
Hitpoints Instant Hitpoint Modification Regain Hits Lose Hits
Stamina Instant Stamina Modification Regain Stam Lose Stam
Focus Instant Focus Modification Regain Focus Lose Fous
Fatigue Instant Fatigue Modification Regain Stam Lose Stam


There are secondary properties that are less common, and are more confined to specific crafting systems or effects.

Secondary Properties[edit]

Property Description Positive Effect Negative Effect
Vision How clearly you can see. Modifies overall on-screen light level. Night Sight Blindness
Speed (Very Temporary) effects to your movement speed. Will only last seconds at best. Increased Run Speed Hobble Effect
Explosive The explosive volatility of an object. Increased explosive range and damage. Increased explosive range and damage.
Smoke How much smoke is put off when an object is burned. Increased smoke effect duration. N/A
Flame The flammability (inflammability?) of a material. Increased burn duration and damage. N/A
Vermin The consumable was made using Rats, Bugs, or other unsavory protein sources. None Players with high Eloquence skill can not consume.