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- 17:43, 30 August 2025 Rental Property (hist | edit) [5,811 bytes] Archin (talk | contribs) (Created page with " Rental Properties are player-controlled spaces within the settlement. They provide housing, storefronts, and agricultural facilities, but access is limited by zoning type, and potentially your skills. All properties require Scrip to maintain. If upkeep is not paid, the rental will lapse and your belongings will be transferred automatically to your Warehouse Storage. =Residential= *Your personal home. *Each character may only hold one Residential Property once the c...")
- 20:46, 16 August 2025 Layering Guide (hist | edit) [2,342 bytes] Archin (talk | contribs) (Created page with " The layering system lets you place clothing, armor, and some expedition gear on different visual layers of your paperdoll. This allows you to create unique looks and arrange how your equipment appears. =<font color="#DAA520">How to set a Layer</font>= *Place the item in your inventory. *Left-click once (context click) the item for the drop-down menu of options to appear. *Choose the “Select Layer” option from the menu. * A menu will appear showing the full list o...")
- 21:46, 9 August 2025 Society & Classism (hist | edit) [2,547 bytes] Archin (talk | contribs) (Created page with " The Old World has fallen, its governments and rulers long extinct. Yet those who survived carry its memory, still weighing others against its familiar standards. Society endures in the sense of a shared community, but the old lines of class still run through it, shaped by wealth, role, and reputation. These divisions are no longer enforced by law, yet they remain in the minds of many and shape how people judge and treat one another. For some, these old divisions offer s...")
- 01:50, 7 August 2025 Quality Crafting (hist | edit) [3,561 bytes] Archin (talk | contribs) (Created page with "In most Ultima Online shards, getting a high-quality item means crafting the same thing repeatedly and hoping for good luck. It creates rarity, and a healthy player economy, but the process is tedious and breaks immersion in a world of resource scarcity. Quality Crafting is our solution. Instead of gambling with RNG, players can steadily improve non-consumable items like armor, weapons, clothing, and decorations through continued work. It still uses up resources, but re...")
- 17:00, 6 August 2025 Temperature (hist | edit) [3,058 bytes] Archin (talk | contribs) (Created page with " Temperature is a core survival mechanic. Every region in the game has a base temperature, which is then adjusted by various environmental factors to determine the Ambient Temperature your character experiences. Ambient Temperature is influenced by: *Time of day *Weather, especially during active Storms *General Environment, such as being indoors, outdoors, above ground, or below *Heat sources: including burn barrels, stoves, and campfires *Region Maintenance,...")
- 13:51, 31 July 2025 Job System (hist | edit) [1,205 bytes] Archin (talk | contribs) (Created page with " Jobs are our setting-flavored take on conventional daily and weekly quests. They are designed to let you play your character as they are from day one, providing a way to earn supplies, gain skill, and explore the world while opening up opportunities roleplay. Jobs are picked up from NPCs across the map. Some are tied to specific skills, others are open to anyone. <font color="#DAA520">Types of jobs:</font> * <font color="#DAA520">General Labor:</font> Simple commu...")
- 02:39, 30 July 2025 Public Market (hist | edit) [2,776 bytes] Archin (talk | contribs) (Created page with " The Public Market is a centralized, NPC-run trading post where players can list their goods for sale. Once listed, your items are added to a shared marketplace accessible, where they are sorted into categories and displayed alongside similar items. This allows for convenient buying and selling without the need for direct bartering or face-to-face trade, and is especially helpful for players across different time zones, or for those who want to sell items on the fly wit...")
- 01:08, 29 July 2025 HTML Writing Guide (hist | edit) [3,474 bytes] Archin (talk | contribs) (Created page with " Many systems in Icebound allow for longform writing. To help bring your writing to life, we support basic HTML formatting within these entries. This lets you structure your text with headings, paragraphs, and other simple elements to improve readability and make the most of the available space. Below is a list of supported HTML tags you can use when writing in-game: {| class="wikitable" ! HTML Tag !! Purpose !! Example |- | <h1> to <h6> || Defines headin...")
- 04:13, 28 July 2025 Server Rules (hist | edit) [18,905 bytes] Archin (talk | contribs) (Created page with " Rules may evolve as the project develops and new situations emerge. It is your responsibility to stay informed and up to date with any changes. =TERMS OF USE= You must be at least 18 years old to play on this server. Downloading the launcher signifies your agreement to use Icebound’s files exclusively for playing on the Icebound server. These files may not be redistributed, sold, modified, or used outside of Icebound. If you wish to use anything from the files, ple...")
- 19:33, 8 July 2025 Advanced Application (hist | edit) [4,299 bytes] Archin (talk | contribs) (Created page with " __NOTOC__ The following is the Advanced Application: This questionnaire is available to you in-game by selecting the Advanced Background option in Character Creation, and you will answer the questions directly in-game through that process. This page is to provide players the opportunity to explore the application offline. <p style="color: #FF0000;">This option will require a staff to read and approve your application before you can leave the Harbor. Depending on t...")