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Icebound is Ultima Online Roleplay-enforced server set in an alternate-history in which Earth has frozen over in the late 19th century. Plummeted into an apocalyptic ice age, civilization has collapsed, and in its place a never-ending winter where humanity struggles to survive amidst the unyielding cold. | Icebound is Ultima Online Roleplay-enforced server set in an alternate-history in which Earth has frozen over in the late 19th century. Plummeted into an apocalyptic ice age, civilization has collapsed, and in its place a never-ending winter where humanity struggles to survive amidst the unyielding cold. | ||
You cannot save this world. But you can work alongside your fellow survivors to build a new one from the old one's bones. | You cannot save this world. But you can work alongside your fellow survivors to build a new one from the old one's bones. | ||
⚠️This Wiki is under construction.⚠️ | This is not a traditional fantasy server. There is no magic. Instead, Icebound draws inspiration from alternate history, speculative fiction, and weird fiction. | ||
For live updates and community discussion please check out our [https://discord.gg/6EKwDq3BkN Discord] | |||
⚠️This Entire Wiki is under construction.⚠️ | |||
Latest revision as of 16:48, 6 July 2026
Icebound is Ultima Online Roleplay-enforced server set in an alternate-history in which Earth has frozen over in the late 19th century. Plummeted into an apocalyptic ice age, civilization has collapsed, and in its place a never-ending winter where humanity struggles to survive amidst the unyielding cold.
You cannot save this world. But you can work alongside your fellow survivors to build a new one from the old one's bones.
This is not a traditional fantasy server. There is no magic. Instead, Icebound draws inspiration from alternate history, speculative fiction, and weird fiction.
For live updates and community discussion please check out our Discord
⚠️This Entire Wiki is under construction.⚠️
Getting started
Character Mechanics
- Adaptation Traits
- Amputation
- Combat
- Drugs & Addiction
- Disguise & Concealment
- Fatigue System
- Firearms & Cover
- Hunger, Thirst & Nutrition
- Illness, Injury & Death
- Item Properties
- Languages
- Sanity
- Skills
- Stats
World Mechanics
World Lore & History