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- 12:21, 9 June 2026 Cover (hist | edit) [30 bytes] 172.56.29.134 (talk) (Redirected page to Firearms & Cover) Tag: New redirect
- 20:37, 8 June 2026 Sick (hist | edit) [37 bytes] Arven (talk | contribs) (Redirected page to Illness, Injury & Death) Tag: New redirect
- 20:37, 8 June 2026 Doctors (hist | edit) [22 bytes] Arven (talk | contribs) (Redirected page to Medicine) Tag: New redirect
- 20:36, 8 June 2026 Chemist (hist | edit) [23 bytes] Arven (talk | contribs) (Redirected page to Chemistry) Tag: New redirect
- 20:36, 8 June 2026 Injuries (hist | edit) [37 bytes] Arven (talk | contribs) (Redirected page to Illness, Injury & Death) Tag: New redirect
- 20:36, 8 June 2026 Addiction (hist | edit) [31 bytes] Arven (talk | contribs) (Redirected page to Drugs & Addiction) Tag: New redirect
- 20:35, 8 June 2026 Adaptation (hist | edit) [31 bytes] Arven (talk | contribs) (Redirected page to Adaptation Traits) Tag: New redirect
- 20:32, 8 June 2026 Hunger, Thirst, and Nutrition (hist | edit) [40 bytes] Arven (talk | contribs) (Redirected page to Hunger, Thirst & Nutrition) Tag: New redirect
- 20:23, 8 June 2026 Item Properties (hist | edit) [4,313 bytes] Arven (talk | contribs) (Created page with " Items in the game have Properties that determine their effects in Custom Crafting, on consumption, as well as their effects when used to treat Injuries by Doctors.<br> Players have a value between -1000 and 1000 for each Property, with 0 being the neutral baseline. All properties will naturally drift towards 0 over time (with the exceptions of Hunger, Thirst, and Nutrition, which dift towards -1000) unless an Injury, Adaptation, or Addiction prev...")
- 16:46, 8 June 2026 Firearms (hist | edit) [30 bytes] 172.56.217.10 (talk) (Created page with "REDIRECT* Firearms & Cover")
- 14:54, 8 June 2026 Firearms & Cover (hist | edit) [4,549 bytes] 165.85.38.17 (talk) (Created page with "==Firearms and Ammunition== Though Firearms use the Ranged Weapons skill for skillchecks, they do not function like other melee or ranged weapons. Firearms require specific ammunition like other ranged weapons, but unlike other ranged weapons they must be ''reloaded'' in order to fire, rather than being fired automatically with ammunition being deducted from your pack automatically.<br> Weapons have ''magazines'' determined by their type- a revolver has six shots, a doub...")
- 12:26, 8 June 2026 Combat (hist | edit) [5,762 bytes] Arven (talk | contribs) (Created page with "==Tactics & Weapon Skill== In normal Ultima Online, your skill in a particular weapon type determines your hit chance and your Tactics determines your damage. In our system it is reversed and split- your skill in a particular weapon unlocks abilities and determines damage, while your Martial Tactics and UnderhandTactics determine your ability to hit. '''Martial Tactics''' represents formal military training, and '''Underhand Tactics''' represents informal self...")
- 21:00, 4 June 2026 Rocket Flare (hist | edit) [459 bytes] Arven (talk | contribs) (Created page with "==Rocket Flares== Rocket Flares are single-use devices that fire a flare into the air that can be seen from miles around. To represent this, all players on the same map will get a broadcast message giving them the relative direction of the flare, and players with the Tracking skill will be able to track active Rocket Flares like they track POIs.")
- 20:50, 4 June 2026 Death & Amputation (hist | edit) [24 bytes] Arven (talk | contribs) (Redirected page to Amputation) Tag: New redirect
- 20:21, 4 June 2026 Factions (hist | edit) [41 bytes] Arven (talk | contribs) (Redirected page to Player Factions & Turf Wars) Tag: New redirect
- 20:20, 4 June 2026 Adaptations (hist | edit) [31 bytes] Arven (talk | contribs) (Redirected page to Adaptation Traits) Tag: New redirect
- 12:11, 3 June 2026 Shoddy (hist | edit) [0 bytes] Arven (talk | contribs) (Created page with "#REDIRECT https://en.wikipedia.org/wiki/Recycled_wool")
- 20:34, 2 June 2026 Player Factions & Turf Wars (hist | edit) [2,588 bytes] Arven (talk | contribs) (Created page with "= Factions and Turf War = Factions are organized groups of players who choose to work together under a shared name. Despite the word “Faction,” this system can represent many different kinds of organizations: a street gang, political faction, trading company, religious congregation, military crew, labor union, criminal outfit, neighborhood watch, or any other group of people with common goals. A Faction gives players a shared identity, a chain of command, a treasur...")
- 02:28, 23 May 2026 Common Intoxicants (hist | edit) [31 bytes] 172.17.0.1 (talk) (Redirected page to Drugs & Addiction) Tag: New redirect
- 14:44, 19 May 2026 Custom Art (hist | edit) [15 bytes] 172.17.0.1 (talk) (Created page with "==PLACEHOLDER==")
- 17:33, 18 May 2026 UO Veteran Guide (hist | edit) [150 bytes] Archin (talk | contribs) (Created page with " This Guide will overview some important differences to be prepared for when beginning your journey in Icebound.")
- 17:28, 18 May 2026 New Player Guide (hist | edit) [11,172 bytes] Archin (talk | contribs) (Created page with " TKTK Intro. ==Interface== ==Movement== ==Communication== ==Crafting== ==Combat== ==First Steps In Game==")
- 13:11, 18 May 2026 Rules (hist | edit) [26 bytes] 172.17.0.1 (talk) (Redirected page to Server Rules) Tag: New redirect
- 21:14, 12 May 2026 World Map (hist | edit) [32 bytes] Archin (talk | contribs) (Created page with " 200px|thumb|left|Caption")
- 20:48, 12 May 2026 Death (hist | edit) [37 bytes] 172.17.0.1 (talk) (Redirected page to Illness, Injury & Death) Tag: New redirect
- 19:49, 12 May 2026 Disguise & Concealment (hist | edit) [1,127 bytes] 172.17.0.1 (talk) (Created page with "tbd")
- 19:48, 12 May 2026 Disguises and Concealment (hist | edit) [37 bytes] 172.17.0.1 (talk) (Redirected page to Disguises & Concealment) Tag: New redirect
- 19:48, 12 May 2026 Logistics (hist | edit) [32 bytes] 172.17.0.1 (talk) (Redirected page to Region Maintenance) Tag: New redirect
- 19:47, 12 May 2026 Graffiti (hist | edit) [22 bytes] 172.17.0.1 (talk) (Redirected page to Painting) Tag: New redirect
- 17:37, 12 May 2026 Growbeds (hist | edit) [25 bytes] 172.17.0.1 (talk) (Redirected page to Agriculture) Tag: New redirect
- 17:36, 12 May 2026 Security (hist | edit) [27 bytes] 172.17.0.1 (talk) (Redirected page to Region Safety) Tag: New redirect
- 17:32, 12 May 2026 Download & Installation (hist | edit) [49 bytes] 172.17.0.1 (talk) (Created page with "'''SEE DISCORD FOR ALPHA TEST LINK! BETA SOON!'''")
- 17:17, 12 May 2026 Fatal (hist | edit) [37 bytes] 172.17.0.1 (talk) (Redirected page to Illness, Injury & Death) Tag: New redirect
- 17:15, 12 May 2026 Doctor (hist | edit) [22 bytes] 172.17.0.1 (talk) (Redirected page to Medicine) Tag: New redirect
- 17:15, 12 May 2026 Focus (hist | edit) [19 bytes] 172.17.0.1 (talk) (Redirected page to Stats) Tag: New redirect
- 17:15, 12 May 2026 Stamina (hist | edit) [19 bytes] 172.17.0.1 (talk) (Redirected page to Stats) Tag: New redirect
- 17:15, 12 May 2026 Food, Drink, and Nutrition (hist | edit) [40 bytes] 172.17.0.1 (talk) (Redirected page to Hunger, Thirst & Nutrition) Tag: New redirect
- 17:01, 12 May 2026 Resolve (hist | edit) [23 bytes] 172.17.0.1 (talk) (Redirected page to Toughness) Tag: New redirect
- 17:00, 12 May 2026 Fatigue (hist | edit) [28 bytes] 172.17.0.1 (talk) (Redirected page to Fatigue System) Tag: New redirect
- 17:00, 12 May 2026 Drugs & Addiction (hist | edit) [1,717 bytes] 172.17.0.1 (talk) (Created page with "=Drugs & Addiction= We have split drugs into two broad categories, and within those categories further split them into more specific ones. =Comfort Substances= While we recognize that these drugs are actually addictive and be quite damaging in real life, for purposes of gameplay and to represent the attitudes of the time, we are having them be more or less purely beneficial. *'''Alcohol''' - Restores Resolve and some Fatigue *'''Tobacco''' - Restores Fatig...")
- 16:26, 12 May 2026 Points of Interest (hist | edit) [630 bytes] 172.17.0.1 (talk) (Created page with "=Points of Interest= Points of Interest (or POIs) are randomly spawned nodes on the Overworld map outside of settlements. These nodes may consist of plants, animals, resources, friendly or hostile NPCs, or storytelling elements. All POIs can be tracked with the Tracking skill, representing you seeing them on the horizon. The types POIs in an area are determined by the Region in which they are located, with more valuable POIs with stronger NPCs being more plentiful as yo...")