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  • 15:45, 6 August 2026Gathering Guide (hist | edit) ‎[81 bytes]Archin (talk | contribs) (Created page with "=Intro= =Getting started= =How to Gather= =Fatigue Mechanics= =Tips and Misc=")
  • 13:57, 4 August 2026Construction Sites (hist | edit) ‎[4 bytes]Archin (talk | contribs) (Created page with "TKTK")
  • 14:33, 2 August 2026Advanced Background (hist | edit) ‎[9,154 bytes]Archin (talk | contribs) (Created page with " During [Character Creation], you'll choose between two backstory paths: Simple or Advanced. Both are valid ways to establish your character's history and influence future storytelling. Staff will be able to inspect a player and pull up this information at any time during play. Below are the questions you'll encounter. Asterisked headings are submenus that may or may not appear in game, depending on your earlier choices. They're included here to help you prepare for, an...")
  • 15:49, 27 July 2026Simple Background (hist | edit) ‎[15,701 bytes]Archin (talk | contribs) (Created page with " The Simple Background option is a multiple-choice, choose-your-own-adventure-style backstory builder. =Origins= By the mid 1800s, the British Empire was the vast empire on which the sun never set. Its navy ruled the seas, its factories belched smoke into darkening skies, and its reach extended to every corner of the globe. The Great Exhibition of 1851 proudly displayed the marvels of industry-steam engines, telegraphs, iron bridges-heralding an age of progress. But for...")
  • 18:16, 17 July 2026Beta Playtest Primer (hist | edit) ‎[5,092 bytes]Archin (talk | contribs) (Created page with " The following is offered as context for the beta playtest scenario. This event is canon, and what unfolds will be a permanent fixture in the main game. For a broader picture of the world and the events that shaped it, please refer to the Timeline of Events. As always, use your best discretion in discerning what your character would and would not know. ------------------------------------------ The year is 1896. You have survived the initial collapse of the old...")
  • 16:19, 9 July 2026Dog (hist | edit) ‎[1,066 bytes]Arven (talk | contribs) (Created page with "Players may select Canine Companion as an Adaptation. Doing so, your character will start with a Dog Controller and 25 skill points in the Animal Handling skill. Animal Handling can only be used by, and is only used for, controlling pet dogs. Dogs are invulnerable and do not engage in combat directly. They are meant to function as a RP prop for your character, and give you some limited utility if you choose to invest in Animal Handling. == Canine Abilities == Focus is...")
  • 20:23, 8 June 2026Item Properties (hist | edit) ‎[4,313 bytes]Arven (talk | contribs) (Created page with " Items in the game have Properties that determine their effects in Custom Crafting, on consumption, as well as their effects when used to treat Injuries by Doctors.<br> Players have a value between -1000 and 1000 for each Property, with 0 being the neutral baseline. All properties will naturally drift towards 0 over time (with the exceptions of Hunger, Thirst, and Nutrition, which dift towards -1000) unless an Injury, Adaptation, or Addiction prev...")
  • 14:54, 8 June 2026Firearms & Cover (hist | edit) ‎[4,549 bytes]165.85.38.17 (talk) (Created page with "==Firearms and Ammunition== Though Firearms use the Ranged Weapons skill for skillchecks, they do not function like other melee or ranged weapons. Firearms require specific ammunition like other ranged weapons, but unlike other ranged weapons they must be ''reloaded'' in order to fire, rather than being fired automatically with ammunition being deducted from your pack automatically.<br> Weapons have ''magazines'' determined by their type- a revolver has six shots, a doub...")
  • 12:26, 8 June 2026Combat (hist | edit) ‎[5,957 bytes]Arven (talk | contribs) (Created page with "==Tactics & Weapon Skill== In normal Ultima Online, your skill in a particular weapon type determines your hit chance and your Tactics determines your damage. In our system it is reversed and split- your skill in a particular weapon unlocks abilities and determines damage, while your Martial Tactics and UnderhandTactics determine your ability to hit. '''Martial Tactics''' represents formal military training, and '''Underhand Tactics''' represents informal self...")
  • 21:00, 4 June 2026Rocket Flare (hist | edit) ‎[459 bytes]Arven (talk | contribs) (Created page with "==Rocket Flares== Rocket Flares are single-use devices that fire a flare into the air that can be seen from miles around. To represent this, all players on the same map will get a broadcast message giving them the relative direction of the flare, and players with the Tracking skill will be able to track active Rocket Flares like they track POIs.")
  • 12:11, 3 June 2026Shoddy (hist | edit) ‎[0 bytes]Arven (talk | contribs) (Created page with "#REDIRECT https://en.wikipedia.org/wiki/Recycled_wool")
  • 20:34, 2 June 2026Player Factions & Turf Wars (hist | edit) ‎[2,588 bytes]Arven (talk | contribs) (Created page with "= Factions and Turf War = Factions are organized groups of players who choose to work together under a shared name. Despite the word “Faction,” this system can represent many different kinds of organizations: a street gang, political faction, trading company, religious congregation, military crew, labor union, criminal outfit, neighborhood watch, or any other group of people with common goals. A Faction gives players a shared identity, a chain of command, a treasur...")
  • 14:44, 19 May 2026Custom Art (hist | edit) ‎[15 bytes]172.17.0.1 (talk) (Created page with "==PLACEHOLDER==")
  • 17:33, 18 May 2026UO Veteran Guide (hist | edit) ‎[150 bytes]Archin (talk | contribs) (Created page with " This Guide will overview some important differences to be prepared for when beginning your journey in Icebound.")
  • 17:28, 18 May 2026New Player Guide (hist | edit) ‎[11,172 bytes]Archin (talk | contribs) (Created page with " TKTK Intro. ==Interface== ==Movement== ==Communication== ==Crafting== ==Combat== ==First Steps In Game==")
  • 21:14, 12 May 2026World Map (hist | edit) ‎[32 bytes]Archin (talk | contribs) (Created page with " 200px|thumb|left|Caption")
  • 19:49, 12 May 2026Disguise & Concealment (hist | edit) ‎[1,127 bytes]172.17.0.1 (talk) (Created page with "tbd")
  • 17:32, 12 May 2026Download & Installation (hist | edit) ‎[1,519 bytes]172.17.0.1 (talk) (Created page with "'''SEE DISCORD FOR ALPHA TEST LINK! BETA SOON!'''")
  • 17:00, 12 May 2026Drugs & Addiction (hist | edit) ‎[1,718 bytes]172.17.0.1 (talk) (Created page with "=Drugs & Addiction= We have split drugs into two broad categories, and within those categories further split them into more specific ones. =Comfort Substances= While we recognize that these drugs are actually addictive and be quite damaging in real life, for purposes of gameplay and to represent the attitudes of the time, we are having them be more or less purely beneficial. *'''Alcohol''' - Restores Resolve and some Fatigue *'''Tobacco''' - Restores Fatig...")
  • 16:26, 12 May 2026Points of Interest (hist | edit) ‎[630 bytes]172.17.0.1 (talk) (Created page with "=Points of Interest= Points of Interest (or POIs) are randomly spawned nodes on the Overworld map outside of settlements. These nodes may consist of plants, animals, resources, friendly or hostile NPCs, or storytelling elements. All POIs can be tracked with the Tracking skill, representing you seeing them on the horizon. The types POIs in an area are determined by the Region in which they are located, with more valuable POIs with stronger NPCs being more plentiful as yo...")