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  • 20:23, 8 June 2026Item Properties (hist | edit) ‎[4,313 bytes]Arven (talk | contribs) (Created page with " Items in the game have Properties that determine their effects in Custom Crafting, on consumption, as well as their effects when used to treat Injuries by Doctors.<br> Players have a value between -1000 and 1000 for each Property, with 0 being the neutral baseline. All properties will naturally drift towards 0 over time (with the exceptions of Hunger, Thirst, and Nutrition, which dift towards -1000) unless an Injury, Adaptation, or Addiction prev...")
  • 14:54, 8 June 2026Firearms & Cover (hist | edit) ‎[4,549 bytes]165.85.38.17 (talk) (Created page with "==Firearms and Ammunition== Though Firearms use the Ranged Weapons skill for skillchecks, they do not function like other melee or ranged weapons. Firearms require specific ammunition like other ranged weapons, but unlike other ranged weapons they must be ''reloaded'' in order to fire, rather than being fired automatically with ammunition being deducted from your pack automatically.<br> Weapons have ''magazines'' determined by their type- a revolver has six shots, a doub...")
  • 12:26, 8 June 2026Combat (hist | edit) ‎[5,762 bytes]Arven (talk | contribs) (Created page with "==Tactics & Weapon Skill== In normal Ultima Online, your skill in a particular weapon type determines your hit chance and your Tactics determines your damage. In our system it is reversed and split- your skill in a particular weapon unlocks abilities and determines damage, while your Martial Tactics and UnderhandTactics determine your ability to hit. '''Martial Tactics''' represents formal military training, and '''Underhand Tactics''' represents informal self...")
  • 21:00, 4 June 2026Rocket Flare (hist | edit) ‎[459 bytes]Arven (talk | contribs) (Created page with "==Rocket Flares== Rocket Flares are single-use devices that fire a flare into the air that can be seen from miles around. To represent this, all players on the same map will get a broadcast message giving them the relative direction of the flare, and players with the Tracking skill will be able to track active Rocket Flares like they track POIs.")
  • 12:11, 3 June 2026Shoddy (hist | edit) ‎[0 bytes]Arven (talk | contribs) (Created page with "#REDIRECT https://en.wikipedia.org/wiki/Recycled_wool")
  • 20:34, 2 June 2026Player Factions & Turf Wars (hist | edit) ‎[2,588 bytes]Arven (talk | contribs) (Created page with "= Factions and Turf War = Factions are organized groups of players who choose to work together under a shared name. Despite the word “Faction,” this system can represent many different kinds of organizations: a street gang, political faction, trading company, religious congregation, military crew, labor union, criminal outfit, neighborhood watch, or any other group of people with common goals. A Faction gives players a shared identity, a chain of command, a treasur...")
  • 14:44, 19 May 2026Custom Art (hist | edit) ‎[15 bytes]172.17.0.1 (talk) (Created page with "==PLACEHOLDER==")
  • 17:33, 18 May 2026UO Veteran Guide (hist | edit) ‎[150 bytes]Archin (talk | contribs) (Created page with " This Guide will overview some important differences to be prepared for when beginning your journey in Icebound.")
  • 17:28, 18 May 2026New Player Guide (hist | edit) ‎[11,172 bytes]Archin (talk | contribs) (Created page with " TKTK Intro. ==Interface== ==Movement== ==Communication== ==Crafting== ==Combat== ==First Steps In Game==")
  • 21:14, 12 May 2026World Map (hist | edit) ‎[32 bytes]Archin (talk | contribs) (Created page with " 200px|thumb|left|Caption")
  • 19:49, 12 May 2026Disguise & Concealment (hist | edit) ‎[1,127 bytes]172.17.0.1 (talk) (Created page with "tbd")
  • 17:32, 12 May 2026Download & Installation (hist | edit) ‎[49 bytes]172.17.0.1 (talk) (Created page with "'''SEE DISCORD FOR ALPHA TEST LINK! BETA SOON!'''")
  • 17:00, 12 May 2026Drugs & Addiction (hist | edit) ‎[1,717 bytes]172.17.0.1 (talk) (Created page with "=Drugs & Addiction= We have split drugs into two broad categories, and within those categories further split them into more specific ones. =Comfort Substances= While we recognize that these drugs are actually addictive and be quite damaging in real life, for purposes of gameplay and to represent the attitudes of the time, we are having them be more or less purely beneficial. *'''Alcohol''' - Restores Resolve and some Fatigue *'''Tobacco''' - Restores Fatig...")
  • 16:26, 12 May 2026Points of Interest (hist | edit) ‎[630 bytes]172.17.0.1 (talk) (Created page with "=Points of Interest= Points of Interest (or POIs) are randomly spawned nodes on the Overworld map outside of settlements. These nodes may consist of plants, animals, resources, friendly or hostile NPCs, or storytelling elements. All POIs can be tracked with the Tracking skill, representing you seeing them on the horizon. The types POIs in an area are determined by the Region in which they are located, with more valuable POIs with stronger NPCs being more plentiful as yo...")